private static Composite MindSpikeRotation() { return(new Sequence( //this is the stationary composite, so it shouldn't be an issue to face the target. new TreeSharp.Action(delegate { if (!Me.IsMoving) { TargetManager.ActiveTarget.Face(); } }), //Need to add code here to respect the SWD logic specified by settings.. new PrioritySelector( AltarboyComposites.CastSpell("Archangel", ret => ( AuraManager.HasMyAura("Dark Evangelism", Me, 5)), Me), //Shadow Word Death On Exectue AltarboyComposites.CastSpell("Shadow Word: Death", ret => ( TargetManager.SafeToShadowWordDeath(TargetManager.ActiveTarget) && AltarboySettings.Instance.ShadowWordDeathForExecute && TargetManager.ActiveTarget.HealthPercent <= 25 ), TargetManager.ActiveTarget), AltarboyComposites.CastSpell("Mind Blast", ret => AuraManager.HasMyAura("Mind Spike", TargetManager.ActiveTarget, 3), TargetManager.ActiveTarget), AltarboyComposites.CastSpell("Shadow Word: Death", ret => (TargetManager.SafeToShadowWordDeath(TargetManager.ActiveTarget) && AltarboySettings.Instance.ShadowWordDeathForManaOnly && Me.ManaPercent <= AltarboySettings.Instance.ShadowWordDeathManaPercent), TargetManager.ActiveTarget), AltarboyComposites.CastSpell("Mind Spike", ret => true, TargetManager.ActiveTarget), AltarboyComposites.CastSpell("Mind Flay", ret => ( Me.IsSafelyFacing(TargetManager.ActiveTarget) && (AuraManager.GetAuraTimeLeft("Mind Flay", TargetManager.ActiveTarget, true).TotalSeconds <= AltarboySettings.Instance.ClippingDuration) ), TargetManager.ActiveTarget) ))); }
private static Composite MovementDps() { return(new PrioritySelector( //Use dispersion when low on mana. AltarboyComposites.CastSpell("Dispersion", ret => (Me.ManaPercent <= AltarboySettings.Instance.DispersionManaPercent), Me), // I think it always makes sense to use pain first... this cans generate orbs, and apparitions. AltarboyComposites.CastSpell("Shadow Word: Pain", ret => ( AuraManager.GetAuraTimeLeft("Shadow Word: Pain", TargetManager.ActiveTarget, true).TotalSeconds <= .4) , TargetManager.ActiveTarget), //Shadow Word Death While Moving AltarboyComposites.CastSpell("Shadow Word: Death", ret => ( TargetManager.SafeToShadowWordDeath(TargetManager.ActiveTarget) && AltarboySettings.Instance.ShadowWordDeathWhileMoving ), TargetManager.ActiveTarget), //Shadowfiend on CD or as mana regen. AltarboyComposites.CastSpell("Shadowfiend", ret => ( (AltarboySettings.Instance.UseShadowFiendOnCD || (AltarboySettings.Instance.UseShadowFiendForManaRegen && Me.ManaPercent <= AltarboySettings.Instance.UseShadowFiendManaPercent))) , TargetManager.ActiveTarget ), //This will spam cause its good dps... AltarboyComposites.CastSpell("Devouring Plague", ret => true, TargetManager.ActiveTarget) )); }
private Composite CreateCombatBuffBehavior() { return(new Decorator( ret => Me.Combat && !CastManager.IsHymning(), new PrioritySelector( AltarboyComposites.BuffSelf("Inner Fire", ret => (AltarboySettings.Instance.UseInnerFire)), AltarboyComposites.BuffSelf("Inner Will", ret => (AltarboySettings.Instance.UseInnerWill)), ////Is there something I should dispell from my self? // new Decorator( // ret => (Me.Debuffs).Any(aura => AltarboyHashes.TargetHasAuraType(aura.Value.SpellId, AltarboyHashes.AuraTypes.DispelAsap)), // new Decorator(ret => CastManager.CanCast("Dipel Magic", Me), // new TreeSharp.Action(delegate // { // CastManager.CastSpell("Dipel Magic", Me); // }) // ) // ), //Do I need to fade? If something is aggroing me and within a specific range. AltarboyComposites.BuffSelf("Fade", ret => (Me.IsInParty || Me.IsInMyRaid) && AltarboySettings.Instance.EnableFadeOnAggro && TargetManager.DetectHostileTargets(10).Any(Unit => TargetManager.IsTargetingMeOrMyStuff(Unit)) ), AltarboyComposites.CommonPriestBuffs() ))); }
private static Composite CreateRestBehaviour() { return(new Decorator(ret => !Me.Combat && !StyxWoW.Me.Mounted, new PrioritySelector( AltarboyComposites.CommonPriestBuffs() ))); }
private static Composite ShackleTarget() { return(new Sequence( //this is the stationary composite, so it shouldn't be an issue to face the target. // new TreeSharp.Action(delegate { if (!Me.IsMoving) { TargetManager.ActiveTarget.Face(); } }), new PrioritySelector( AltarboyComposites.CastSpell("Shackle Undead", ret => AuraManager.HasMyAura("Shackle Undead", TargetManager.ActiveTarget, 3), TargetManager.ActiveTarget) ))); }
private static Composite MindSearDps(SimpleBoolReturnDelegate extra) { //FOR NOW WE WILL ASSUME THAT WE ONLY MIND SEAR ON FRIENDLY TARGETS // EVENTUALLY THIS WONT BE THE CASE. return(new Sequence( //this is the stationary composite, so it shouldn't be an issue to face the target. new TreeSharp.Action(delegate { if (!Me.IsMoving) { TargetManager.ActiveTarget.Face(); } }), new Decorator( ret => extra(ret), new PrioritySelector( // lets trigger ES first if possible // AltarboyComposites.CastSpell("Mind Blast", ret => // Me.CurrentTarget.CurrentTarget != null && // Me.IsSafelyFacing(Me.CurrentTarget.CurrentTarget ) && // !Me.IsMoving && // AuraManager.HasMyAura("Shadow Orb", Me, 1) // , Me.CurrentTarget.CurrentTarget), // // Mind sear is expensive... lets get some mana back. //AltarboyComposites.CastSpell("Shadowfiend", ret => ( // Me.CurrentTarget.CurrentTarget != null && // (AltarboySettings.Instance.UseShadowFiendOnCD || (AltarboySettings.Instance.UseShadowFiendForManaRegen && Me.ManaPercent <= AltarboySettings.Instance.UseShadowFiendManaPercent)) && // AuraManager.GetAuraTimeLeft("Mind Sear", Me.CurrentTarget, true).TotalSeconds <= 0.5), // Me.CurrentTarget.CurrentTarget //), ////Lets Execute with SWD if we can. //AltarboyComposites.CastSpell("Shadow Word: Death", ret => ( // SafeToShadowWordDeath() && // AltarboySettings.Instance.ShadowWordDeathForExecute && // TargetManager.DetectHostileTargets(40).Any(target => (target.HealthPercent <= 25 && target.Distance <= 35)) // ), TargetManager.DetectHostileTargets(40).First(target => (target.HealthPercent <= 25 && target.Distance <= 35))), //// lets use some SWD if possible... good time to get some mana back //AltarboyComposites.CastSpell("Shadow Word: Death", ret => ( // SafeToShadowWordDeath() && // Me.ManaPercent <= AltarboySettings.Instance.ShadowWordDeathManaPercent && // AltarboySettings.Instance.ShadowWordDeathForManaOnly //), false, Me.CurrentTarget.CurrentTarget), AltarboyComposites.CastMindSear(ret => (AuraManager.GetAuraTimeLeft("Mind Sear", TargetManager.ActiveTarget, true).TotalSeconds <= 0.4)) ) // new TreeSharp.Action(delegate { CastManager.CastSpell("Mind Sear"); }) ))); }
private static Composite UseCoolDowns() { return(new PrioritySelector( AltarboyComposites.CastSpell("Power Word: Shield", ret => (AltarboySettings.Instance.AutoShield && !Me.HasAura("Weakened Soul")), Me), //Volcanic Potion during Bloodlust (will move this out when I can) //This should be using user settings now - untested. AltarboyComposites.UseItemById(AltarboySettings.Instance.FavouritePotionID, ret => ( AltarboySettings.Instance.UsePotionsOnLust && AltarboySettings.Instance.FavouritePotionID > 0 && CastManager.CanUseItem(AltarboySettings.Instance.FavouritePotionID) && AuraManager.IsLusting(Me)) ), AltarboyComposites.UseSlottedItem( ret => AltarboySettings.Instance.Trinket1UseOnCD || (AltarboySettings.Instance.Trinket1UseWithArchangel && AuraManager.HasMyAura("Dark Archangel", Me)), StyxWoW.Me.Inventory.Equipped.Trinket1 ), AltarboyComposites.UseSlottedItem( ret => AltarboySettings.Instance.Trinket2UseOnCD || (AltarboySettings.Instance.Trinket2UseWithArchangel && AuraManager.HasMyAura("Dark Archangel", Me)), StyxWoW.Me.Inventory.Equipped.Trinket2 ), AltarboyComposites.UseSlottedItem( ret => AltarboySettings.Instance.EngUseBelt, StyxWoW.Me.Inventory.Equipped.Waist ), AltarboyComposites.UseSlottedItem( ret => AltarboySettings.Instance.EngUseGloves || (AltarboySettings.Instance.EngUseGlovesWithArchangel && AuraManager.HasMyAura("Dark Archangel", Me)), StyxWoW.Me.Inventory.Equipped.Hands ) )); }
public static Composite Pull() { return(AltarboyComposites.CastSpell("Devouring Plague", ret => true, TargetManager.ActiveTarget)); }
private static Composite NormalDpsRotation(SimpleBoolReturnDelegate extra) { // Altarboy.Logger.Slog(Color.Lime, "--- Single Target Max Dps Rotation --- "); return(new Sequence( //this is the stationary composite, so it shouldn't be an issue to face the target. new TreeSharp.Action(delegate { if (!Me.IsMoving && !Me.IsSafelyFacing(TargetManager.ActiveTarget)) { TargetManager.ActiveTarget.Face(); } }), new Decorator( ret => extra(ret), new PrioritySelector( // This doesnt belong here but Im using it for raiding at the moment... will move later. AltarboyComposites.CastSpell("Dispersion", ret => (AuraManager.HasAuraStacks("Tormented", 14, Me)), Me), //Shadow Word Death On Exectue AltarboyComposites.CastSpell("Shadow Word: Death", ret => ( TargetManager.SafeToShadowWordDeath(TargetManager.ActiveTarget) && AltarboySettings.Instance.ShadowWordDeathForExecute && TargetManager.ActiveTarget.HealthPercent <= 25 ), TargetManager.ActiveTarget), //Shadowfiend on Bloodlust. AltarboyComposites.CastSpell("Shadowfiend", ret => ( AltarboySettings.Instance.ForceFiendOnBloodlust && AuraManager.IsLusting(Me)), TargetManager.ActiveTarget ), //Shadowfiend on Bloodlust. AltarboyComposites.CastSpell("Shadowfiend", ret => ( AltarboySettings.Instance.ForceShadowFiendOnArchangel && AuraManager.HasMyAura("Dark Archangel", Me)), TargetManager.ActiveTarget ), // I think it always makes sense to use pain first... this can generate orbs, and apparitions. AltarboyComposites.CastSpell("Shadow Word: Pain", ret => ( AuraManager.GetAuraTimeLeft("Shadow Word: Pain", TargetManager.ActiveTarget, true).TotalSeconds <= .4), TargetManager.ActiveTarget ), AltarboyComposites.CastSpell("Mind Flay", ret => ( !Altarboy.AuraManager.HasAuraStacks("Dark Evangelism", 5, Me) && Me.IsSafelyFacing(TargetManager.ActiveTarget) && (AuraManager.GetAuraTimeLeft("Mind Flay", TargetManager.ActiveTarget, true).TotalSeconds <= AltarboySettings.Instance.ClippingDuration) ), TargetManager.ActiveTarget), // If there is an orb to use, and ES is close to running out... Refresh it before applying dots. AltarboyComposites.CastSpell("Mind Blast", ret => Me.IsSafelyFacing(TargetManager.ActiveTarget) && AuraManager.HasMyAura("Shadow Orb", Me, 1) && AuraManager.GetAuraTimeLeft("Empowered Shadow", Me, true).TotalSeconds < 4, TargetManager.ActiveTarget ), AltarboyComposites.CastSpell("Vampiric Touch", ret => ( CastManager.LastSpellCast != "Vampiric Touch" && Me.IsSafelyFacing(TargetManager.ActiveTarget) && (AuraManager.GetAuraTimeLeft("Vampiric Touch", TargetManager.ActiveTarget, true).TotalSeconds <= 2.6) ), TargetManager.ActiveTarget), // DP goes second cause you can cast while moving and it does instant damage. AltarboyComposites.CastSpell("Devouring Plague", ret => ( TargetManager.ShouldApplyDevouringPlague() ), TargetManager.ActiveTarget), // --- Trying to delay mana regen stuff untill dots are up if possible. ---// //Use dispersion when low on mana. AltarboyComposites.CastSpell("Dispersion", ret => (Me.ManaPercent <= AltarboySettings.Instance.DispersionManaPercent), Me), //Shadowfiend on CD or as mana regen. AltarboyComposites.CastSpell("Shadowfiend", ret => ( (AltarboySettings.Instance.UseShadowFiendOnCD || (AltarboySettings.Instance.UseShadowFiendForManaRegen && Me.ManaPercent <= AltarboySettings.Instance.UseShadowFiendManaPercent)) && AuraManager.GetAuraTimeLeft("Mind Flay", TargetManager.ActiveTarget, true).TotalSeconds <= 0.5) , TargetManager.ActiveTarget ), //Only use Archangel when there are 5 stacks up. //TODO - Want to add logic to make sure this isn't cast when dots are close to needing a refresh // - the goal is to make sure that right after this we can maximize mindblasts and mindflays. AltarboyComposites.CastSpell("Archangel", ret => ( AuraManager.HasMyAura("Dark Evangelism", Me, 5) && AuraManager.GetAuraTimeLeft("Vampiric Touch", TargetManager.ActiveTarget, true).TotalSeconds > 8 && AuraManager.GetAuraTimeLeft("Mind Flay", TargetManager.ActiveTarget, true).TotalSeconds <= 0.5) , Me ), //Shadow Word Death For Mana AltarboyComposites.CastSpell("Shadow Word: Death", ret => ( TargetManager.SafeToShadowWordDeath(TargetManager.ActiveTarget) && AltarboySettings.Instance.ShadowWordDeathForManaOnly && Me.ManaPercent <= AltarboySettings.Instance.ShadowWordDeathManaPercent ), TargetManager.ActiveTarget), //Shadow Word on CD (Not sure who would want this) AltarboyComposites.CastSpell("Shadow Word: Death", ret => ( TargetManager.SafeToShadowWordDeath(TargetManager.ActiveTarget) && AltarboySettings.Instance.ShadowWordDeathOnCD ), TargetManager.ActiveTarget), //Mind blast freely if we have at least ten seconds of ES left or if use wants to fire it on cooldown AltarboyComposites.CastSpell("Mind Blast", ret => Me.IsSafelyFacing(TargetManager.ActiveTarget) && (AuraManager.GetAuraTimeLeft("Empowered Shadow", Me, true).TotalSeconds > 9 || AltarboySettings.Instance.UseMindBlastOnCD) , TargetManager.ActiveTarget ), //Mind blast if we have at least 1 orb up and no ES at all. (Want to get ES up as fast as possible) AltarboyComposites.CastSpell("Mind Blast", ret => Me.IsSafelyFacing(TargetManager.ActiveTarget) && AuraManager.HasMyAura("Shadow Orb", Me, 1) , TargetManager.ActiveTarget), //Always use MB when you have 3 orbs AltarboyComposites.CastSpell("Mind Blast", ret => Me.IsSafelyFacing(TargetManager.ActiveTarget) && (AuraManager.HasMyAura("Shadow Orb", Me, 3) ), TargetManager.ActiveTarget), //Mind flay when when you have nothing else to do.. Try and clip to account for lag. AltarboyComposites.CastSpell("Mind Flay", ret => ( Me.IsSafelyFacing(TargetManager.ActiveTarget) && (AuraManager.GetAuraTimeLeft("Mind Flay", TargetManager.ActiveTarget, true).TotalSeconds <= AltarboySettings.Instance.ClippingDuration) ), TargetManager.ActiveTarget) ) ) )); }