/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { song = Content.Load <Song>("Hero Immortal"); // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here startScene = new StartScene(this); this.Components.Add(startScene); startScene.show(); //create other scenes here and add to component list actionScene = new ActionScene(this, spriteBatch); this.Components.Add(actionScene); highScoreScene = new HighScoresScene(this); this.Components.Add(highScoreScene); aboutScene = new AboutScene(this, spriteBatch); this.Components.Add(aboutScene); helpScene = new HelpScene(this); this.Components.Add(helpScene); howToPlayScene = new HowToPlayScene(this); this.Components.Add(howToPlayScene); creditScene = new Credits(this); this.Components.Add(creditScene); // others..... }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here startScene = new StartScene(this); this.Components.Add(startScene); startScene.show(); //create other scenes here and add to component list actionScene = new ActionScene(this); actionScene.Enabled = false; this.Components.Add(actionScene); helpScene = new HelpScene(this); this.Components.Add(helpScene); creditScreen = new CreditScene(this); this.Components.Add(creditScreen); howToPlayScreen = new HowToPlayScene(this); this.Components.Add(howToPlayScreen); bg = Content.Load <Song>("Song"); helpScreenSong = Content.Load <Song>("helpscreensong"); howToScreenSong = Content.Load <Song>("howtosong"); creditScreenSong = Content.Load <Song>("creditsong"); homeScreenSong = Content.Load <Song>("homescreensongz"); MediaPlayer.Play(homeScreenSong); }