public PauseScreen(ContentManager content, String assetName, String fontName)
     : base(content, assetName, fontName)
 {
     menuColour = Color.Purple;
     selectedColour = Color.Magenta;
     options.Add("Resume Game");
     options.Add("Quit To Menu");
     SetOptions(new Vector2(650, 310), 1);
     quitScreen = new QuitScreen(content, "Screens/quit", fontName);
     Reset();
 }
 public PauseScreen(ContentManager content, String assetName, String fontName)
     : base(content, assetName, fontName)
 {
     menuColour     = Color.Purple;
     selectedColour = Color.Magenta;
     options.Add("Resume Game");
     options.Add("Quit To Menu");
     SetOptions(new Vector2(650, 310), 1);
     quitScreen = new QuitScreen(content, "Screens/quit", fontName);
     Reset();
 }
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            input             = new InputState();
            controllingPlayer = new PlayerIndex[2] {
                PlayerIndex.One, new PlayerIndex()
            };

            splashScreen   = new SplashScreen(this.Content, "Screens/splash", "Fonts/OCR");
            homeScreen     = new HomeScreen(this.Content, "Screens/home", "Fonts/OCR");
            optionsScreen  = new OptionsScreen(this.Content, "Screens/options", "Fonts/OCR");
            gameOverScreen = new GameOverScreen(this.Content, "Screens/gameover", "Fonts/OCR");
            quitScreen     = new QuitScreen(this.Content, "Screens/quit", "Fonts/OCR");
            trialScreen    = new TrialScreen(this.Content, "Screens/trial", "Fonts/OCR");

            base.Initialize();
        }
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            input = new InputState();
            controllingPlayer = new PlayerIndex[2]{PlayerIndex.One, new PlayerIndex()};

            splashScreen = new SplashScreen(this.Content, "Screens/splash", "Fonts/OCR");
            homeScreen = new HomeScreen(this.Content, "Screens/home", "Fonts/OCR");
            optionsScreen = new OptionsScreen(this.Content, "Screens/options", "Fonts/OCR");
            gameOverScreen = new GameOverScreen(this.Content, "Screens/gameover", "Fonts/OCR");
            quitScreen = new QuitScreen(this.Content, "Screens/quit", "Fonts/OCR");
            trialScreen = new TrialScreen(this.Content, "Screens/trial", "Fonts/OCR");

            base.Initialize();
        }