public DepthFirst(CollisionGrid c) : base(c) { }
public World(ContentManager contentManager, int width, int height, int tileSize) { this.contentManager = contentManager; collisionGrid = new CollisionGrid(width, height); TileSize = tileSize; }
public Astar(CollisionGrid c) : base(c) { }
public Pathfinder(CollisionGrid collisionGrid) { this.collisionGrid = collisionGrid; }