public void TearDown() { _client.Disconnect(); _server.Stop(); _client = null; _server = null; }
public void ClientSendDataConcurrent() { _forever = true; _clientDataPass = true; Alchemy.Handlers.Handler.FastDirectSendingMode = false; _requestId = 1000; _responseId = 1000; _requestId2 = 2000; _responseId2 = 2000; _expectedLength = 8; var client2 = new WebSocketClient("ws://127.0.0.1:54321/path") { OnReceive = OnClientReceive2 }; if (_client.Connected) { client2.Connect(); if (client2.Connected) { _client.Send("Test1000"); client2.Send("Halo2000"); } else { _clientDataPass = false; } Thread.Sleep(5000); } else { _clientDataPass = false; } Assert.IsTrue(_clientDataPass); Assert.IsTrue(_requestId == _responseId || _requestId - 1 == _responseId); Assert.IsTrue(_requestId2 == _responseId2 || _requestId2 - 1 == _responseId2); Assert.IsTrue(_responseId > 1010); Assert.IsTrue(_responseId2 > 2010); _client.Disconnect(); client2.Disconnect(); Assert.IsFalse(_client.Connected); Assert.IsFalse(client2.Connected); _client.Connect(); Assert.IsTrue(_client.Connected); }