Exemple #1
0
 /// <summary>
 /// Loads inventory from byte array.
 /// </summary>
 /// <param name="data">
 /// Byte array containing inventory items.
 /// </param>
 /// <param name="offset">
 /// Position of inventory.
 /// </param>
 public Backpack(byte[] data, int offset)
 {
     for(int i = 0; i < 24; i++)
     {
         inventory[i] = new ItemStack(data, offset+i*6);
     }
 }
Exemple #2
0
 /// <summary>
 /// Loads inventory from byte array.
 /// </summary>
 /// <param name="data">
 /// Byte array containing inventory items.
 /// </param>
 /// <param name="offset">
 /// Position of inventory.
 /// </param>
 public Equipment(byte[] data, int offset)
 {
     Neck = new ItemStack(data, offset);
     Head = new ItemStack(data, offset+6);
     Tail = new ItemStack(data, offset+12);
     RightHand = new ItemStack(data, offset+18);
     Chest = new ItemStack(data, offset+24);
     LeftHand = new ItemStack(data, offset+30);
     RightFinger = new ItemStack(data, offset+36);
     Feet = new ItemStack(data, offset+42);
     LeftFinger = new ItemStack(data, offset+48);
 }
Exemple #3
0
 /// <summary>
 /// Removes all items from inventory.
 /// </summary>
 public override void Clear()
 {
     Neck = default(ItemStack);
     Head = default(ItemStack);
     Tail = default(ItemStack);
     RightHand = default(ItemStack);
     Chest = default(ItemStack);
     LeftHand = default(ItemStack);
     RightFinger = default(ItemStack);
     Feet = default(ItemStack);
     LeftFinger = default(ItemStack);
 }
Exemple #4
0
 /// <summary>
 /// Accesses item using item <paramref name="index"/>.
 /// </summary>
 /// <param name="index">
 /// Item index in range from 0 to 8.
 /// </param>
 public override ItemStack this[int index]
 {
     get{
         switch(index)
         {
             case 0: return Neck;
             case 1: return Head;
             case 2: return Tail;
             case 3: return RightHand;
             case 4: return Chest;
             case 5: return LeftHand;
             case 6: return RightFinger;
             case 7: return Feet;
             case 8: return LeftFinger;
             default: throw new ArgumentOutOfRangeException("index");
         }
     }
     set{
         switch(index)
         {
             case 0: Neck = value; break;
             case 1: Head = value; break;
             case 2: Tail = value; break;
             case 3: RightHand = value; break;
             case 4: Chest = value; break;
             case 5: LeftHand = value; break;
             case 6: RightFinger = value; break;
             case 7: Feet = value; break;
             case 8: LeftFinger = value; break;
             default: throw new ArgumentOutOfRangeException("index");
         }
     }
 }
Exemple #5
0
 /// <summary>
 /// Compares two item stacks.
 /// </summary>
 public bool Equals(ItemStack stack)
 {
     return this.Count == stack.Count &&
            this.Charges == stack.Charges &&
            this.NumRecharged == stack.NumRecharged &&
            this.Flags == stack.Flags &&
            this.Type == stack.Type;
 }