/// <summary> /// Closes the next event. /// </summary> /// <param name="sender">The sender.</param> /// <param name="e">The e.</param> internal void CloseNextEvent(object sender, AlarmEventArg e) { //un-box the sender EventGenerator currentGenerator = sender as EventGenerator; // find the next event to close int next = this._instanceGenerator.Next(_maxKey); while (!OpenAlarms.ContainsKey(next)) { next = this._instanceGenerator.Next(_maxKey); } // remove from the collection of open events int value; OpenAlarms.TryRemove(next, out value); // queue the action currentGenerator?.OnActionQueued(new QueuedEventArg() { QueuedAction = () => { CloseAlarm(value, e.EventDateTime); } }); //switch back to opening events this.OnSwitchingModes(EventArgs.Empty); }
/// <summary> /// Opens the next event. /// </summary> /// <param name="sender">The sender.</param> /// <param name="e">The e.</param> internal void OpenNextEvent(object sender, AlarmEventArg e) { // un-box the sender EventGenerator currentGenerator = sender as EventGenerator; // get the next threshold and type - don't open events already open int next = this._instanceGenerator.Next(TotalThresholds); while (OpenAlarms.ContainsKey(next)) { next = this._instanceGenerator.Next(TotalThresholds); } if (e.EventType == EventGenerator.EventType.Alarm) { while (!this.IsAlarm(next)) { next = this._instanceGenerator.Next(TotalThresholds); } } else { while (!this.IsWarning(next)) { next = this._instanceGenerator.Next(TotalThresholds); } } // queue the action currentGenerator?.OnActionQueued(new QueuedEventArg() { QueuedAction = () => { OpenAlarm(next, e.EventDateTime); } }); // toggle the mode - opening or closing if we have more than 25 open events if (OpenAlarms.Count > 25) { this.OnSwitchingModes(EventArgs.Empty); } }
private void OnAlarmClosed(AlarmEventArg e) { var handler = this.AlarmCloseEventRaised; handler?.Invoke(this, e); }