Exemple #1
0
 // Start is called before the first frame update
 void Start()
 {
     guards  = GameObject.FindObjectsOfType(typeof(Guard)) as Guard[];
     tracker = GetComponent <AlarmTracker>();
 }
 // Start is called before the first frame update
 void Start()
 {
     tracker = FindObjectOfType(typeof(AlarmTracker)) as AlarmTracker;
 }