public static List<object> Deserialize(ActorSystem system, ByteString message)
        {
            var result = new List<object>();

            while (!message.IsEmpty)
            {
                var seriliazerId = BitConverter.ToInt32(message.Take(SeriliazerIdBytesCount).ToArray(), 0);
                var messageLength = BitConverter.ToInt32(message.Skip(SeriliazerIdBytesCount).Take(MessageLengthBytesCount).ToArray(), 0);
                var messageBytes = message.Skip(CompletePrefixBytesCount).Take(messageLength).ToArray();
                var seriliazer = system.Serialization.GetSerializerById(seriliazerId);

                result.Add(seriliazer.FromBinary(messageBytes, typeof(object)));

                message = message.Drop(CompletePrefixBytesCount + messageLength);
            }

            return result;
        }