Exemple #1
0
        /// <summary>
        /// Register a named entity type by defining the <see cref="Actor.Props"/> of the entity actor and
        /// functions to extract entity and shard identifier from messages. The <see cref="Sharding.ShardRegion"/>
        /// actor for this type can later be retrieved with the <see cref="ShardRegion"/> method.
        /// </summary>
        /// <param name="typeName">The name of the entity type</param>
        /// <param name="entityProps">
        /// The <see cref="Actor.Props"/> of the entity actors that will be created by the <see cref="Sharding.ShardRegion"/>
        /// </param>
        /// <param name="settings">Configuration settings, see <see cref="ClusterShardingSettings"/></param>
        /// <param name="idExtractor">
        /// Partial function to extract the entity id and the message to send to the entity from the incoming message,
        /// if the partial function does not match the message will be `unhandled`,
        /// i.e.posted as `Unhandled` messages on the event stream
        /// </param>
        /// <param name="shardResolver">
        /// Function to determine the shard id for an incoming message, only messages that passed the `extractEntityId` will be used
        /// </param>
        /// <param name="allocationStrategy">Possibility to use a custom shard allocation and rebalancing logic</param>
        /// <param name="handOffStopMessage">
        /// The message that will be sent to entities when they are to be stopped for a rebalance or
        /// graceful shutdown of a <see cref="Sharding.ShardRegion"/>, e.g. <see cref="PoisonPill"/>.
        /// </param>
        /// <returns>The actor ref of the <see cref="Sharding.ShardRegion"/> that is to be responsible for the shard.</returns>
        public IActorRef Start(
            string typeName, //TODO: change type name to type instance?
            Props entityProps,
            ClusterShardingSettings settings,
            IdExtractor idExtractor,
            ShardResolver shardResolver,
            IShardAllocationStrategy allocationStrategy,
            object handOffStopMessage)
        {
            RequireClusterRole(settings.Role);

            var timeout  = _system.Settings.CreationTimeout;
            var startMsg = new ClusterShardingGuardian.Start(typeName, entityProps, settings, idExtractor, shardResolver, allocationStrategy, handOffStopMessage);

            var started     = _guardian.Value.Ask <ClusterShardingGuardian.Started>(startMsg, timeout).Result;
            var shardRegion = started.ShardRegion;

            _regions.TryAdd(typeName, shardRegion);
            return(shardRegion);
        }
Exemple #2
0
        /// <summary>
        /// Register a named entity type by defining the <see cref="Actor.Props"/> of the entity actor and
        /// functions to extract entity and shard identifier from messages. The <see cref="Sharding.ShardRegion"/>
        /// actor for this type can later be retrieved with the <see cref="ShardRegion"/> method.
        /// </summary>
        /// <param name="typeName">The name of the entity type</param>
        /// <param name="entityProps">
        /// The <see cref="Actor.Props"/> of the entity actors that will be created by the <see cref="Sharding.ShardRegion"/>
        /// </param>
        /// <param name="settings">Configuration settings, see <see cref="ClusterShardingSettings"/></param>
        /// <param name="extractEntityId">
        /// Partial function to extract the entity id and the message to send to the entity from the incoming message,
        /// if the partial function does not match the message will be `unhandled`,
        /// i.e.posted as `Unhandled` messages on the event stream
        /// </param>
        /// <param name="extractShardId">
        /// Function to determine the shard id for an incoming message, only messages that passed the `extractEntityId` will be used
        /// </param>
        /// <param name="allocationStrategy">Possibility to use a custom shard allocation and rebalancing logic</param>
        /// <param name="handOffStopMessage">
        /// The message that will be sent to entities when they are to be stopped for a rebalance or
        /// graceful shutdown of a <see cref="Sharding.ShardRegion"/>, e.g. <see cref="PoisonPill"/>.
        /// </param>
        /// <exception cref="IllegalStateException">
        /// This exception is thrown when the cluster member doesn't have the role specified in <paramref name="settings"/>.
        /// </exception>
        /// <returns>The actor ref of the <see cref="Sharding.ShardRegion"/> that is to be responsible for the shard.</returns>
        public IActorRef Start(
            string typeName,
            Props entityProps,
            ClusterShardingSettings settings,
            ExtractEntityId extractEntityId,
            ExtractShardId extractShardId,
            IShardAllocationStrategy allocationStrategy,
            object handOffStopMessage)
        {
            RequireClusterRole(settings.Role);

            var timeout  = _system.Settings.CreationTimeout;
            var startMsg = new ClusterShardingGuardian.Start(typeName, entityProps, settings, extractEntityId, extractShardId, allocationStrategy, handOffStopMessage);

            var started     = _guardian.Value.Ask <ClusterShardingGuardian.Started>(startMsg, timeout).Result;
            var shardRegion = started.ShardRegion;

            _regions.TryAdd(typeName, shardRegion);
            return(shardRegion);
        }