Exemple #1
0
        /// <summary>
        /// Default constructor.
        /// </summary>
        /// <param name="title">Title.</param>
        public Panel(string title)
            : base(title)
        {
            Style = ComponentStyles.SolidBorder;
            Layer l = _layers.First.Value;

            closeButton = new Button ("x");
            closeButton.Style = ComponentStyles.Named | ComponentStyles.SolidBorder;
            closeButton.Width = SystemFonts.CaptionFont.Height - 3;
            closeButton.Height = SystemFonts.CaptionFont.Height - 3;
            closeButton.BorderColor = closeButton.BackgroundColor;
            closeButton.Parent = this;
            l.Add (closeButton);
            closeButton._layer = l;
            MouseMove += closeButton.OnMouseMoved;
            Button += closeButton.OnButton;
            closeButton.Click += OnCloseClicked;

            minimizeButton = new Button ("-");
            minimizeButton.Style = ComponentStyles.Named | ComponentStyles.SolidBorder;
            minimizeButton.Width = SystemFonts.CaptionFont.Height - 3;
            minimizeButton.Height = SystemFonts.CaptionFont.Height - 3;
            minimizeButton.BorderColor = minimizeButton.BackgroundColor;
            minimizeButton.Parent = this;
            l.Add (minimizeButton);
            minimizeButton._layer = l;
            MouseMove += minimizeButton.OnMouseMoved;
            Button += minimizeButton.OnButton;
            //			minimizeButton.Click += OnCloseClicked;

            maximizeButton = new Button ("+");
            maximizeButton.Style = ComponentStyles.Named | ComponentStyles.SolidBorder;
            maximizeButton.Width = SystemFonts.CaptionFont.Height - 3;
            maximizeButton.Height = SystemFonts.CaptionFont.Height - 3;
            maximizeButton.BorderColor = maximizeButton.BackgroundColor;
            maximizeButton.Parent = this;
            l.Add (maximizeButton);
            maximizeButton._layer = l;
            MouseMove += maximizeButton.OnMouseMoved;
            Button += maximizeButton.OnButton;
            //			maximizeButton.Click += OnCloseClicked;
        }
Exemple #2
0
        /// <summary>
        /// Handles the 'Load' event.
        /// </summary>
        /// <param name="sender">Sender.</param>
        /// <param name="e">E.</param>
        void OnLoad(object sender, System.EventArgs e)
        {
            // UNDONE load application stuff
            ui = new UIManager (Name);	// UNDONE load UI from data/xml?

            // set up connection to OpenTK
            if (!multithread)
            {
                window.UpdateFrame += OnUpdate;
                window.RenderFrame += OnRender;
            }
            window.Resize += ProcessResizeEvent;
            window.MouseMove += ProcessMouseEvents;
            window.MouseDown += ProcessMouseEvents;
            window.MouseUp += ProcessMouseEvents;
            window.MouseWheel += ProcessMouseEvents;
            // UNDONE set up keyboard connection

            // HACK UI set up
            p = new Panel ("keep me");
            p.Width = 600;
            p.Height = 300;
            p.X = window.Width / 2 - p.Width / 2;
            p.Y = window.Height / 2 - p.Height / 2;
            p.Style |= ComponentStyles.TitledPanel;
            ui.Add (p);

            b = new Button ();
            b.Width = 90;
            b.Height = 30;
            b.X = p.Width / 2 - b.Width / 2;
            b.Y = p.Height / 2 - b.Height / 2;
            p.Add (b);

            // DEBUG
            var rng = new Random ();
            for (int i = 1; i <= 20; i++) {
                Panel p = new Panel ("Random-Panel " + i);
                p.Width = 260;
                p.Height = 120;

                p.X = rng.Next (600);
                p.Y = rng.Next (450);
                p.Style = ComponentStyles.TitledPanel | ComponentStyles.SolidBorder;
                ui.Add (p);
            }

            // UNDONE set up OpenGL defaults
            clearColor = Color4.DarkGray;
            GL.ClearColor (clearColor);
            GL.Enable (EnableCap.DepthTest);
            GL.Enable (EnableCap.Texture2D);

            if (multithread)
            {
                // release OpenGL context
                window.Context.MakeCurrent (null);

                // start render thread
                renderThread = new Thread (Loop);
                renderThread.Name = "Akio Render Thread";
                renderThread.IsBackground = true;
                renderThread.Start ();
            }
        }