public void Unsubscribe() { using var _client = CreateClient(); _client.Unsubscribe("key1"); var _connected = ATLAssert.Expect("Subscriber connected"); _connected.NextBy("Subscriber send: {0}", new WsUnsubscribeCommand("key1")); }
public void ReceiveClosedMessage(WebSocketCloseStatus closeStatus) { using var _scenario = new SubscriberScenarioManager(CreateClient()); _scenario.Client("1:Subscribe", "key1"); _scenario.Server($"Send closed({closeStatus:d}) after 1"); _scenario.Wait(1000); var _connected = ATLAssert.Expect("Subscriber connected"); _connected.NextBy("Subscriber send: {0}", new WsSubscribeCommand("key1", null)).NextBy($"Subscriber closed({closeStatus:d})"); }
public void ReceiveDeletedMessage() { using var _scenario = new SubscriberScenarioManager(CreateClient()); _scenario.Client("1:Subscribe", "key1"); _scenario.Server("Send deleted after 1", "key1"); _scenario.Wait(1000); var _connected = ATLAssert.Expect("Subscriber connected"); _connected.NextBy("Subscriber send: {0}", new WsSubscribeCommand("key1", null)).NextBy("Subscriber received: {0}", ReceiveMessage.Deleted("key1")); }
public void ReceiveUnsubscribeMessage() { using var _scenario = new SubscriberScenarioManager(CreateClient()); _scenario.Client("1:Unsubscribe", "key1"); _scenario.Server("Send unsubscribe after 1", "key1", ReceiveMessageStatusCode.Success); _scenario.Wait(1000); var _connected = ATLAssert.Expect("Subscriber connected"); _connected.NextBy("Subscriber send: {0}", new WsUnsubscribeCommand("key1")).NextBy("Subscriber received: {0}", ReceiveMessage.Unsubscribe("key1", ReceiveMessageStatusCode.Success)); }
public void Subscribe() { using var _client = CreateClient(); _client.Subscribe("key1"); _client.Subscribe("key2", new Dictionary <string, string> { { "p", "v" } }); var _connected = ATLAssert.Expect("Subscriber connected"); _connected.NextBy("Subscriber send: {0}", new WsSubscribeCommand("key1", null)); _connected.NextBy("Subscriber send: {0}", new WsSubscribeCommand("key2", new Dictionary <string, string> { { "p", "v" } })); }
public void ReceiveChangedMessage() { using var _scenario = new SubscriberScenarioManager(CreateClient()); _scenario.Client("1:Subscribe", "key1"); var _configKeys = new[] { new ConfigKey { Path = "key1", DataType = ConfigKeyType.Integer, Value = "1" }, new ConfigKey { Path = "key2", DataType = ConfigKeyType.Boolean, Value = "true" } }; _scenario.Server("Send changed after 1", (object)_configKeys); _scenario.Wait(1000); var _connected = ATLAssert.Expect("Subscriber connected"); _connected.NextBy("Subscriber send: {0}", new WsSubscribeCommand("key1", null)).NextBy("Subscriber received: {0}", ReceiveMessage.Changed(_configKeys)); }
public void ReceiveSubscribeMessage() { using var _scenario = new SubscriberScenarioManager(CreateClient()); _scenario.Client("1:Subscribe", "key1"); _scenario.Client("2:Subscribe", "key2"); _scenario.Client("3:Subscribe", "key3"); _scenario.Client("4:Subscribe", "key4"); _scenario.Server("Send subscribe after 1", "key1", ReceiveMessageStatusCode.Success); _scenario.Server("Send subscribe after 2", "key2", ReceiveMessageStatusCode.Not_Found_App); _scenario.Server("Send subscribe after 3", "key3", ReceiveMessageStatusCode.Not_Found_KeyPath); _scenario.Server("Send subscribe after 4", "key4", ReceiveMessageStatusCode.Already_Exists); _scenario.Wait(1000); var _connected = ATLAssert.Expect("Subscriber connected"); _connected.NextBy("Subscriber send: {0}", new WsSubscribeCommand("key1", null)).NextBy("Subscriber received: {0}", ReceiveMessage.Subscribe("key1", ReceiveMessageStatusCode.Success)); _connected.NextBy("Subscriber send: {0}", new WsSubscribeCommand("key2", null)).NextBy("Subscriber received: {0}", ReceiveMessage.Subscribe("key2", ReceiveMessageStatusCode.Not_Found_App)); _connected.NextBy("Subscriber send: {0}", new WsSubscribeCommand("key1", null)).NextBy("Subscriber received: {0}", ReceiveMessage.Subscribe("key3", ReceiveMessageStatusCode.Not_Found_KeyPath)); _connected.NextBy("Subscriber send: {0}", new WsSubscribeCommand("key2", null)).NextBy("Subscriber received: {0}", ReceiveMessage.Subscribe("key4", ReceiveMessageStatusCode.Already_Exists)); }
public void CloseAndReconnect() { using var _scenario = new SubscriberScenarioManager(CreateClient(reconnect: true)); _scenario.Client("1:Subscribe", "key1"); _scenario.Client("2:Subscribe", "key2"); _scenario.Client("3:Subscribe after s19", "key3"); _scenario.Server("s1:Send subscribe after 1", "key1", ReceiveMessageStatusCode.Success); _scenario.Server("s2:Send subscribe after 2", "key2", ReceiveMessageStatusCode.Success); _scenario.Server("s3:Send changed after s1", (object)new[] { new ConfigKey("key1", ConfigKeyType.Integer, "1") }); _scenario.Server("s4:Send changed after s2", (object)new[] { new ConfigKey("key2", ConfigKeyType.Integer, "2") }); _scenario.Server("s5:Continue after s3,s4"); _scenario.Server("s6:Send closed(1000)"); _scenario.Server("s7:Continue after 3000 ms"); _scenario.Server("s8:Send subscribe", "key1", ReceiveMessageStatusCode.Success); _scenario.Server("s9:Send subscribe", "key2", ReceiveMessageStatusCode.Success); _scenario.Server("s10:Continue after s8,s9"); _scenario.Server("s11:Send changed", (object)new[] { new ConfigKey("key1", ConfigKeyType.Integer, "3") }); _scenario.Server("s12:Send changed", (object)new[] { new ConfigKey("key2", ConfigKeyType.Integer, "4") }); _scenario.Server("s13:Continue after s11,s12"); _scenario.Server("s14:Unavailable 4 attempts"); _scenario.Server("s15:Send closed(1001)"); _scenario.Server("s16:Continue after 3000 ms"); _scenario.Server("s17:Send subscribe after s7", "key1", ReceiveMessageStatusCode.Success); _scenario.Server("s18:Send subscribe after s7", "key2", ReceiveMessageStatusCode.Success); _scenario.Server("s19:Continue after s17,s18"); _scenario.Server("s20:Send subscribe after 3", "key3", ReceiveMessageStatusCode.Success); _scenario.Server("s21:Send changed", (object)new[] { new ConfigKey("key3", ConfigKeyType.Integer, "5") }); _scenario.Server("s22:Send closed(1002)"); _scenario.Server("s23:Continue after 3000 ms"); _scenario.Server("s24:Send subscribe", "key1", ReceiveMessageStatusCode.Success); _scenario.Server("s25:Send subscribe", "key2", ReceiveMessageStatusCode.Success); _scenario.Server("s26:Send subscribe", "key3", ReceiveMessageStatusCode.Success); _scenario.Wait(1000); var _connected = ATLAssert.Expect("Subscriber connected"); _connected.NextBy("Subscriber send: {0}", new WsSubscribeCommand("key1", null)) .NextBy("Subscriber received: {0}", ReceiveMessage.Subscribe("key1", ReceiveMessageStatusCode.Success)) .NextBy("Subscriber received: {0}", ReceiveMessage.Changed(new[] { new ConfigKey("key1", ConfigKeyType.Integer, "1") })); _connected.NextBy("Subscriber send: {0}", new WsSubscribeCommand("key2", null)) .NextBy("Subscriber received: {0}", ReceiveMessage.Subscribe("key2", ReceiveMessageStatusCode.Success)) .NextBy("Subscriber received: {0}", ReceiveMessage.Changed(new[] { new ConfigKey("key2", ConfigKeyType.Integer, "2") })); _connected = _connected.NextBy("Subscriber closed(1000)") .NextBy("Subscriber reconnecting") .NextBy("Subscriber connected"); _connected.NextBy("Subscriber reconnected"); _connected.NextBy("Subscriber send: {0}", new WsSubscribeCommand("key1", null)) .NextBy("Subscriber received: {0}", ReceiveMessage.Subscribe("key1", ReceiveMessageStatusCode.Success)); _connected.NextBy("Subscriber send: {0}", new WsSubscribeCommand("key2", null)) .NextBy("Subscriber received: {0}", ReceiveMessage.Subscribe("key2", ReceiveMessageStatusCode.Success)); _connected.NextBy("Subscriber received: {0}", ReceiveMessage.Changed(new[] { new ConfigKey("key1", ConfigKeyType.Integer, "3") })); _connected.NextBy("Subscriber received: {0}", ReceiveMessage.Changed(new[] { new ConfigKey("key2", ConfigKeyType.Integer, "4") })); _connected = _connected.NextBy("Subscriber closed(1001)") .NextBy("Subscriber reconnecting") .NextBy("Subscriber reconnect failed") .NextBy("Subscriber reconnecting") .NextBy("Subscriber reconnect failed") .NextBy("Subscriber reconnecting") .NextBy("Subscriber reconnect failed") .NextBy("Subscriber reconnecting") .NextBy("Subscriber reconnect failed") .NextBy("Subscriber reconnecting") .NextBy("Subscriber connected"); _connected.NextBy("Subscriber reconnected"); _connected.NextBy("Subscriber send: {0}", new WsSubscribeCommand("key1", null)) .NextBy("Subscriber received: {0}", ReceiveMessage.Subscribe("key1", ReceiveMessageStatusCode.Success)); _connected.NextBy("Subscriber send: {0}", new WsSubscribeCommand("key2", null)) .NextBy("Subscriber received: {0}", ReceiveMessage.Subscribe("key2", ReceiveMessageStatusCode.Success)); _connected.NextBy("Subscriber send: {0}", new WsSubscribeCommand("key3", null)) .NextBy("Subscriber received: {0}", ReceiveMessage.Subscribe("key3", ReceiveMessageStatusCode.Success)) .NextBy("Subscriber received: {0}", ReceiveMessage.Changed(new[] { new ConfigKey("key3", ConfigKeyType.Integer, "5") })); _connected = _connected.NextBy("Subscriber closed(1002)") .NextBy("Subscriber reconnecting") .NextBy("Subscriber connected"); _connected.NextBy("Subscriber reconnected"); _connected.NextBy("Subscriber send: {0}", new WsSubscribeCommand("key1", null)) .NextBy("Subscriber received: {0}", ReceiveMessage.Subscribe("key1", ReceiveMessageStatusCode.Success)); _connected.NextBy("Subscriber send: {0}", new WsSubscribeCommand("key2", null)) .NextBy("Subscriber received: {0}", ReceiveMessage.Subscribe("key2", ReceiveMessageStatusCode.Success)); _connected.NextBy("Subscriber send: {0}", new WsSubscribeCommand("key3", null)) .NextBy("Subscriber received: {0}", ReceiveMessage.Subscribe("key3", ReceiveMessageStatusCode.Success)); }