public override void Callback(IAsyncResult result) { if (_proxy.IsRunning) { _proxy.Socket = (Socket)result.AsyncState; Socket _client_socket = _proxy.Socket.EndAccept(result); ClientEntity client = _client_creator.Handle(_client_socket.RemoteEndPoint as IPEndPoint); client = _client_linker.Handle(client, _client_socket); ClientEntity remote = _client_creator.Handle(_proxy.IpRedirectedStack.Dequeue()); remote = _client_linker.Handle(remote, new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)); DofusProxyClientReceiveCallback remote_rcv_callback = new DofusProxyClientReceiveCallback(remote, client, _client_repository, _client_creator, _client_linker, _client_connector, _client_disconnector, _client_sender, _proxy, ProxyTagEnum.Server); remote = _client_connector.Handle(remote, new ClientConnectCallback(remote, remote_rcv_callback)); _proxy.AccountData.ConnectedToCustomServer = remote.IsRunning ? _proxy.AccountData.ConnectedToCustomServer : false; if (client.IsRunning && remote.IsRunning) { client = _client_receiver.Handle(client, new DofusProxyClientReceiveCallback(client, remote, _client_repository, _client_creator, _client_linker, _client_connector, _client_disconnector, _client_sender, _proxy, ProxyTagEnum.Client)); logger.Info("client connected"); } _proxy.Socket.BeginAccept(Callback, _proxy.Socket); } }
public override void Callback(IAsyncResult result) { if (_proxy.IsRunning) { _proxy.Socket = (ProxySocket)result.AsyncState; Socket _client_socket = _proxy.Socket.EndAccept(result); ClientEntity client = _client_creator.Handle(_client_socket.RemoteEndPoint as IPEndPoint); client = _client_linker.Handle(client, _client_socket); ClientEntity remote = _client_creator.Handle(_proxy.IpRedirectedStack.Dequeue()); remote = _client_linker.Handle(remote, new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)); DofusProxyClientReceiveCallback remote_rcv_callback = new DofusProxyClientReceiveCallback(remote, client, _client_repository, _client_creator, _client_linker, _client_connector, _client_disconnector, _client_sender, _proxy, ProxyTagEnum.Server); remote = _client_connector.Handle(remote, new ClientConnectCallback(remote, remote_rcv_callback)); // wait remote client to connect try { while (!remote.IsRunning) { ; } } catch (Exception e) { logger.Error(e); return; } if (client.IsRunning) { client = _client_receiver.Handle(client, new DofusProxyClientReceiveCallback(client, remote, _client_repository, _client_creator, _client_linker, _client_connector, _client_disconnector, _client_sender, _proxy, ProxyTagEnum.Client)); logger.Info("client connected"); } _proxy.Socket.BeginAccept(Callback, _proxy.Socket); } }