public Game()
		{
			Engine engine = new Engine("Game", 1280, 720, fullscreen: true);
			Player player = new Player(64, 16, true);
			player.LoadAssets(engine);
			engine.SpawnObject("player", player);

			Ball ball = new Ball(12, 12, false);
			ball.LoadAssets(engine);
			engine.SpawnObject("ball", ball);

			Wall[] walls = {
				new Wall(0, 0, engine.Width, 10),
				new Wall(0, 0, 10, engine.Height),
				new Wall(engine.Width - 10, 0, 10, engine.Height), 
			};
			foreach (var wall in walls)
			{
				engine.SpawnObject("wall", wall);
			}
#if DEBUG
			engine.debugCollisions = true;
#endif
			engine.Run();
		}
Exemple #2
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        static void Main(string[] args)
        {
            Engine engine = new Engine("test", 1024, 768, 60, false, false);
            engine.debugCollisions = true;

            // set default directory for assets, will be appened to all assets's path
            Asset.BasePath = "..\\..\\Assets";

            // load repeating texture
            var repeatingGoblins = new SpriteAsset("goblins.png", 100, 100, 150, 150, repeatx: true, repeaty: true);
            // auto hitbox and spriteasset with repeatx or/and repeaty are NOT compatible
            var obj = new SpriteObject(repeatingGoblins.Width + 20, repeatingGoblins.Height + 100);
            obj.CurrentSprite = repeatingGoblins;

            obj.OnUpdate += sender =>
            {
                var s = (SpriteObject)sender;
                s.SpriteOffset += new Vector2(10f, 0f) * s.DeltaTime;
            };

            // text
            TextConfig.Default = new TextConfig(new Asset("font.png"), charToSprite);
            var semiTransparentText = new TextObject(0.66f, Color.Red, 0.8f);
            semiTransparentText.Text = "SEMI TRANSPARENT";
            semiTransparentText.Y = obj.Height;
            var bigText = new TextObject(1.1f, Color.CadetBlue);
            bigText.Text = "BIG TEXT";
            var semiTransparentTextMeasure = semiTransparentText.Measure();
            bigText.Y = semiTransparentTextMeasure.Y + semiTransparentText.Y;
            var bigTextMeasure = bigText.Measure();

            // hitboxes
            var spriteSheet = new SpriteAsset("rob.png");
            var tileWidth = spriteSheet.Width/22;
            var tileHeight = spriteSheet.Height/1;
            var spriteAsset = new SpriteAsset("rob.png", 0, 0, tileWidth, tileHeight);
            var spriteH = new SpriteObject(spriteAsset.Width, spriteAsset.Height, true);
            spriteH.Y = bigText.Y + bigTextMeasure.Y;
            spriteH.CurrentSprite = spriteAsset;
            spriteH.Scale = new Vector2(5f, 5f);

            // spawn gameobjects
            engine.SpawnObject("obj", obj);

            engine.SpawnObject("semiTransparentText", semiTransparentText);
            engine.SpawnObject("bigText", bigText);

            engine.SpawnObject("spriteH", spriteH);

            engine.Run();
        }