protected virtual void OnExitVehicle(ScriptEntityEventArgs e) { ExitVehicle?.Invoke(this, e); }
protected virtual void OnUndrivable(ScriptEntityEventArgs e) { Undrivable?.Invoke(this, e); }
protected virtual void OnEnterWater(ScriptEntityEventArgs e) { EnterWater?.Invoke(this, e); }
/// <summary> /// Fired when the entity has died. /// </summary> protected virtual void OnDead(ScriptEntityEventArgs e) { Dead?.Invoke(this, e); }
protected virtual void OnAlive(ScriptEntityEventArgs e) { Alive?.Invoke(this, e); }