Exemple #1
0
        public override void Update(GameTime gameTime)
        {
            if (gameTime.TotalGameTime - lastTick >= interval)
            {
                ChangeHealthEventArgs he;
                SpawnEventArgs se;
                switch (timerType)
                {
                    case TimerType.HIT_TIMER:
                        he = new ChangeHealthEventArgs(0);

                        if (HTick != null)
                            HTick(this, he);
                        break;
                    case TimerType.SPAWN:
                        se = new SpawnEventArgs(location);

                        if (STick != null)
                            STick(this, se);
                        break;
                    default:
                        break;
                }

                lastTick = gameTime.TotalGameTime;
            }
        }
Exemple #2
0
 public void spawnCats(object o, SpawnEventArgs e)
 {
     for (int i = 0; i < 5; i++)
     {
         FlockingCat tmp = new FlockingCat(this.Game, (int)e.theVector.X, (int)e.theVector.Y);
         this.charList.Add(tmp);
         this.Game.Components.Add(tmp);
         tmp = null;
     }
 }