Exemple #1
0
        public Agent(AgentConfiguration agentConfiguration)
        {
            logger.Info("[Agent] Agent created");

            var teamId = agentConfiguration.TeamID.ToLower() == "red" ? TeamId.Red : TeamId.Blue;

            StartGameComponent         = new StartGameComponent(this, teamId);
            AgentInformationsComponent = new AgentInformationsComponent(this);
            AgentConfiguration         = agentConfiguration;
            NetworkComponent           = new ClientNetworkComponent(agentConfiguration.CsIP, agentConfiguration.CsPort);
            Piece          = null;
            WaitingPlayers = new List <int>();
            switch (agentConfiguration.Strategy)
            {
            case winningStrategy:
                strategy = new WinningStrategy();
                break;

            case doNothingStrategy:
                strategy = new DoNothingStrategy();
                break;

            default:
                strategy = new SimpleStrategy();
                break;
            }
            injectedMessages = new List <BaseMessage>();
            AgentState       = AgentState.Created;
            ProcessMessages  = new ProcessMessages(this);
        }
Exemple #2
0
        public ActionResult AcceptMessage(BaseMessage message)
        {
            AgentInformationsComponent.Discovered = false;

            var ingameTypes = ProcessMessages.GetIngameMessageTypes();

            if (ingameTypes.Contains(message.MessageId) && AgentState != AgentState.InGame)
            {
                logger.Warn("[Agent {id}] Received message of type {type}, but not in game", Id, message.MessageId);
                return(EndIfUnexpectedMessage ? ActionResult.Finish : ActionResult.Continue);
            }

            dynamic dynamicMessage = message;

            return(ProcessMessages.Process(dynamicMessage));
        }