Exemple #1
0
        /// <summary>
        /// Add an attachment to this node.
        /// </summary>
        /// <param name="attachment">Attachment to add.</param>
        /// <returns>True if added, false if null or already present.</returns>
        public bool Add(CableAttachment attachment)
        {
            if (attachment == null || m_attachments.Contains(attachment))
            {
                return(false);
            }

            m_attachments.Add(attachment);

            return(true);
        }
Exemple #2
0
        /// <summary>
        /// Creates and adds an attachment to this cable node.
        /// </summary>
        /// <param name="attachmentType">Attachment type.</param>
        /// <param name="parent">Parent game object - world if null.</param>
        /// <param name="localPosition">Position in parent frame. If parent is null this is the position in world frame.</param>
        /// <param name="localRotation">Rotation in parent frame. If parent is null this is the rotation in world frame.</param>
        /// <returns>Create attachment if added - otherwise null.</returns>
        public CableAttachment Add(CableAttachment.AttachmentType attachmentType,
                                   GameObject parent        = null,
                                   Vector3 localPosition    = default(Vector3),
                                   Quaternion localRotation = default(Quaternion))
        {
            var attachment = CableAttachment.Create(attachmentType, parent, localPosition, localRotation);

            if (!Add(attachment))
            {
                return(null);
            }
            return(attachment);
        }