Exemple #1
0
 /// <summary>
 /// Add a new component to the gamescreen.
 /// </summary>
 /// <param name="Component">The component to add</param>
 /// <param name="Active">Can the component update?</param>
 /// <param name="Visible">Can the component draw?</param>
 public void AddComponent(Component Component, bool Active, bool Visible)
 {
     if (!components.Contains(Component))
     {
         components.Add(Component);
         Component.Parent = this;
         Component.ParentEngine = this.engine;
         Component.Active = Active;
         Component.Visible = Visible;
         Component.LoadComponent();
         PutComponentsInOrder(Component);
     }
 }
Exemple #2
0
 /// <summary>
 /// Add a new component to the Gamescreen.
 /// </summary>
 /// <param name="Component">The component to add</param>
 public void AddComponent(Component Component)
 {
     if (!components.Contains(Component))
     {
         Component.Parent = this;
         Component.ParentEngine = this.engine;
         Component.LoadComponent();
         PutComponentsInOrder(Component);
         components.Add(Component);
     }
 }