public static int size(LuaList list) { return list.list.Count; }
public static LuaList take(LuaList list, int count) { List<object> src = list.list; if (count > src.Count) { count = src.Count; } return new LuaList(src.GetRange(0, count)); }
public static void prepend(LuaList list, object obj) { list.list.Insert(0, obj); }
public static void remove(LuaList list, int index) { list.list.RemoveAt(index - 1); }
public static LuaList drop(LuaList list, int count) { List<object> src = list.list; if (count >= src.Count) { return new LuaList(new List<object>(0)); } return new LuaList(src.GetRange(count, src.Count - count)); }
public static void append(LuaList list, object obj) { list.list.Add(obj); }
public static int size(LuaList list) { return(list.list.Count); }
public static LuaList clone(LuaList list) { return new LuaList(new List<object>(list.list)); }
public static LuaList clone(LuaList list) { return(new LuaList(new List <object>(list.list))); }
public static void concat(LuaList list1, LuaList list2) { list1.list.AddRange(list2.list); }
public static void trim(LuaList list, int index) { list.list.RemoveRange(index - 1, list.list.Count - index + 1); }
public static void trim(LuaList list, int index) { list.list.RemoveRange(index-1, list.list.Count - index + 1); }
public static Func <object> iterator(LuaList list) { LuaListIterator iter = new LuaListIterator(list.list.GetEnumerator()); return(new Func <object>(iter.next)); }
public static Func<object> iterator(LuaList list) { LuaListIterator iter = new LuaListIterator(list.list.GetEnumerator()); return new Func<object>(iter.next); }
public static LuaList merge(LuaList list1, LuaList list2) { List<object> list = new List<object>(list1.list); list.AddRange(list2.list); return new LuaList(list); }
public static void insert(LuaList list, int index, object obj) { list.list.Insert(index - 1, obj); }