public static void LoadLibrary(LuaInstance lua) { LuaTable table = new LuaTable(); table["log"] = new Action<int, string>(log); lua.Register("aero", table); }
public static void LoadLibrary(LuaInstance lua) { LuaTable table = new LuaTable(); table["log"] = new Action <int, string>(log); lua.Register("aero", table); }
public static void LoadLibrary(LuaInstance lua) { LuaTable table = new LuaTable(); table["read"] = new Func <LuaStream, object>(read); table["write"] = new Action <LuaStream, object>(write); table["readable"] = new Func <LuaStream, bool>(readable); table["writeable"] = new Func <LuaStream, bool>(writeable); lua.Register("stream", table); }
public static void LoadLibrary(LuaInstance lua) { LuaTable table = new LuaTable(); table["read"] = new Func<LuaStream, object>(read); table["write"] = new Action<LuaStream, object>(write); table["readable"] = new Func<LuaStream, bool>(readable); table["writeable"] = new Func<LuaStream, bool>(writeable); lua.Register("stream", table); }