Exemple #1
0
 internal static void Draw(SpriteBatch spriteBatch, MainCharacter character, TileMap currentMap, SpriteFont font)
 {
     currentMap.DrawMap(spriteBatch, centerCellX, centerCellY);
     DrawMapIndex(spriteBatch, currentMap, font);
     character.Draw(spriteBatch, centerCellX, centerCellY);
 }
Exemple #2
0
        internal static void MoveCharacter(AdventureWorks.MainCharacter.Direction direction, MainCharacter character, TileMap currentMap)
        {
            Point previousPosition = character.GetPosistion();
            int   mapBoundryX      = GameConstants.MapArea.Width / currentMap.tileSize.X / 2;
            int   mapBoundryY      = GameConstants.MapArea.Height / currentMap.tileSize.Y / 2;

            character.Update(direction);

            if (!currentMap.IsPassable(character.GetPosistion()))
            {
                character.SetPosition(previousPosition);
            }

            if (character.GetPosistion().Y >= mapBoundryY && character.GetPosistion().Y <= currentMap.gridSize.Y - mapBoundryY)
            {
                centerCellY = character.GetPosistion().Y;
            }
            if (character.GetPosistion().X >= mapBoundryX && character.GetPosistion().X <= currentMap.gridSize.X - mapBoundryX)
            {
                centerCellX = character.GetPosistion().X;
            }
        }
Exemple #3
0
        public static TileMap BuildBaseMap(ContentManager contentManager)
        {
            TileMap baseMap;

            Texture2D tileArtBatch1;
            Texture2D tileArtBatch2;
            Texture2D tileArtBatch3;
            Texture2D tileArtBatch4;
            Texture2D tileArtBatch5;

            Texture2D doorOpen;
            Texture2D doorClosed;

            int mapSizeX = 100;
            int mapSizeY = 100;

            Tile grassTile;
            Tile grassTile2;
            Tile wallTile;
            Tile openDoorTile;
            Tile closedDoorTile;

            Dictionary <Point, Point> actionLinkDictionary = new Dictionary <Point, Point>();

            tileArtBatch1 = contentManager.Load <Texture2D>(@"tile-art-batch-1");
            tileArtBatch2 = contentManager.Load <Texture2D>(@"tile-art-batch-2");
            tileArtBatch3 = contentManager.Load <Texture2D>(@"tile-art-batch-3");
            tileArtBatch4 = contentManager.Load <Texture2D>(@"tile-art-batch-4");
            tileArtBatch5 = contentManager.Load <Texture2D>(@"tile-art-batch-5");
            doorOpen      = contentManager.Load <Texture2D>(@"dc-dngn/dngn_open_door");
            doorClosed    = contentManager.Load <Texture2D>(@"dc-dngn/dngn_closed_door");

            grassTile      = new Tile(tileArtBatch1, new Rectangle(0, 576, 32, 32), new Vector2(0, 0), Color.White, .60f);
            grassTile2     = new Tile(tileArtBatch1, new Rectangle(0, 640, 32, 32), new Vector2(0, 0), Color.White, .60f);
            wallTile       = new Tile(tileArtBatch1, new Rectangle(0, 7 * 32, 32, 32), new Vector2(0, 0), Color.White, .55f, false);
            openDoorTile   = new Tile(doorOpen, new Rectangle(0, 0, 32, 32), new Vector2(0, 0), Color.White, .50f);
            closedDoorTile = new Tile(doorClosed, new Rectangle(0, 0, 32, 32), new Vector2(0, 0), Color.White, .50f);

            actionLinkDictionary.Add(new Point(46, 48), new Point(45, 48));
            actionLinkDictionary.Add(new Point(45, 48), new Point(46, 48));

            baseMap = new TileMap(grassTile, mapSizeX, mapSizeY, actionLinkDictionary);
            baseMap.AddTile(grassTile2, 46, 48);
            baseMap.AddTile(grassTile2, 47, 48);
            baseMap.AddTile(grassTile2, 48, 48);
            baseMap.AddTile(grassTile2, 49, 48);
            baseMap.AddTile(grassTile2, 46, 49);
            baseMap.AddTile(grassTile2, 47, 49);
            baseMap.AddTile(grassTile2, 48, 49);
            baseMap.AddTile(grassTile2, 49, 49);
            baseMap.AddTile(grassTile2, 50, 49);
            baseMap.AddTile(grassTile2, 50, 50);
            baseMap.AddTile(grassTile2, 50, 51);
            baseMap.AddTile(wallTile, 51, 48);
            baseMap.AddTile(wallTile, 51, 49);
            baseMap.AddTile(wallTile, 51, 50);
            baseMap.AddTile(wallTile, 51, 51);
            baseMap.AddTile(wallTile, 51, 52);
            baseMap.AddTile(wallTile, 50, 52);
            baseMap.AddTile(wallTile, 49, 52);
            baseMap.AddTile(wallTile, 49, 51);
            baseMap.AddTile(wallTile, 49, 50);
            baseMap.AddTile(wallTile, 50, 48);
            baseMap.AddTile(wallTile, 50, 47);
            baseMap.AddTile(wallTile, 50, 46);
            baseMap.AddTile(wallTile, 50, 45);
            baseMap.AddTile(wallTile, 50, 44);
            baseMap.AddTile(wallTile, 50, 43);
            baseMap.AddTile(wallTile, 49, 47);
            baseMap.AddTile(wallTile, 48, 47);
            baseMap.AddTile(wallTile, 47, 47);
            baseMap.AddTile(wallTile, 46, 47);
            baseMap.AddTile(wallTile, 45, 47);
            baseMap.AddTile(wallTile, 48, 50);
            baseMap.AddTile(wallTile, 47, 50);
            baseMap.AddTile(wallTile, 46, 50);
            baseMap.AddTile(wallTile, 45, 50);
            baseMap.AddTile(wallTile, 44, 50);
            baseMap.AddTile(wallTile, 45, 49);

            Door door1 = new Door("door1", openDoorTile, closedDoorTile, false);
            Door door2 = new Door("door2", openDoorTile, closedDoorTile, false);

            baseMap.gameObjectList.Add(door1, new Point(45, 48));
            baseMap.gameObjectList.Add(door2, new Point(46, 48));

            return(baseMap);
        }