Exemple #1
0
        public TargetNotInSightReason(FSM_Brain controller, Transform target,
                                      LayerMask obstacleMask, GlobalStateData.FSMStateID goToState)
        {
            transition     = GlobalStateData.FSMTransistion.TargetNotInSight;
            this.goToState = goToState;

            m_Character    = controller.transform;
            m_Target       = target;
            m_ObstacleMask = obstacleMask;
            m_Controller   = controller;
        }
Exemple #2
0
        public TargetNotInRangeReason(FSM_Brain controller, Transform target,
                                      float range, GlobalStateData.FSMStateID goToState)
        {
            transition = GlobalStateData.FSMTransistion.ReachedTarget;

            this.goToState = goToState;
            m_Controller   = controller;
            m_Character    = controller.transform;
            m_Target       = target;
            m_Range        = range;
        }
        public HitObstacleReason(FSM_Brain controller, MovementHandler movementHandler,
                                 LayerMask obstacleMask,
                                 GlobalStateData.FSMStateID goToState)
        {
            transition = GlobalStateData.FSMTransistion.HitObstacle;

            m_Controller   = controller;
            m_Character    = controller.transform;
            m_Handler      = movementHandler;
            m_ObstacleMask = obstacleMask;
            this.goToState = goToState;
        }