Exemple #1
0
        public override void ValidateProperty(SerializedProperty property)
        {
            ValidateInputAttribute validateInputAttribute = PropertyUtility.GetAttribute <ValidateInputAttribute>(property);

            UnityEngine.Object target = PropertyUtility.GetTargetObject(property);

            MethodInfo validationCallback = ReflectionUtility.GetMethod(target, validateInputAttribute.CallbackName);

            if (validationCallback != null &&
                validationCallback.ReturnType == typeof(bool) &&
                validationCallback.GetParameters().Length == 1)
            {
                FieldInfo fieldInfo     = ReflectionUtility.GetField(target, property.name);
                Type      fieldType     = fieldInfo.FieldType;
                Type      parameterType = validationCallback.GetParameters()[0].ParameterType;

                if (fieldType == parameterType)
                {
                    if (!(bool)validationCallback.Invoke(target, new object[] { fieldInfo.GetValue(target) }))
                    {
                        if (string.IsNullOrEmpty(validateInputAttribute.Message))
                        {
                            EditorDrawUtility.DrawHelpBox(property.name + " is not valid", MessageType.Error, context: target);
                        }
                        else
                        {
                            EditorDrawUtility.DrawHelpBox(validateInputAttribute.Message, MessageType.Error, context: target);
                        }
                    }
                }
                else
                {
                    string warning = "The field type is not the same as the callback's parameter type";
                    EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: target);
                }
            }
            else
            {
                string warning =
                    validateInputAttribute.GetType().Name +
                    " needs a callback with boolean return type and a single parameter of the same type as the field";

                EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: target);
            }
        }
Exemple #2
0
        public override void DrawMethod(UnityEngine.Object target, MethodInfo methodInfo)
        {
            if (methodInfo.GetParameters().Length == 0)
            {
                ButtonAttribute buttonAttribute = (ButtonAttribute)methodInfo.GetCustomAttributes(typeof(ButtonAttribute), true)[0];
                string          buttonText      = string.IsNullOrEmpty(buttonAttribute.Text) ? methodInfo.Name : buttonAttribute.Text;

                if (GUILayout.Button(buttonText))
                {
                    methodInfo.Invoke(target, null);
                }
            }
            else
            {
                string warning = typeof(ButtonAttribute).Name + " works only on methods with no parameters";
                EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: target);
            }
        }
        public override void ApplyPropertyMeta(SerializedProperty property, MetaAttribute metaAttribute)
        {
            InfoBoxAttribute infoBoxAttribute = (InfoBoxAttribute)metaAttribute;

            UnityEngine.Object target = PropertyUtility.GetTargetObject(property);

            if (!string.IsNullOrEmpty(infoBoxAttribute.VisibleIf))
            {
                FieldInfo conditionField = ReflectionUtility.GetField(target, infoBoxAttribute.VisibleIf);
                if (conditionField != null &&
                    conditionField.FieldType == typeof(bool))
                {
                    if ((bool)conditionField.GetValue(target))
                    {
                        this.DrawInfoBox(infoBoxAttribute.Text, infoBoxAttribute.Type);
                    }

                    return;
                }

                MethodInfo conditionMethod = ReflectionUtility.GetMethod(target, infoBoxAttribute.VisibleIf);
                if (conditionMethod != null &&
                    conditionMethod.ReturnType == typeof(bool) &&
                    conditionMethod.GetParameters().Length == 0)
                {
                    if ((bool)conditionMethod.Invoke(target, null))
                    {
                        this.DrawInfoBox(infoBoxAttribute.Text, infoBoxAttribute.Type);
                    }

                    return;
                }

                string warning = infoBoxAttribute.GetType().Name + " needs a valid boolean condition field or method name to work";
                EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: PropertyUtility.GetTargetObject(property));
            }
            else
            {
                this.DrawInfoBox(infoBoxAttribute.Text, infoBoxAttribute.Type);
            }
        }
Exemple #4
0
        public override void DrawProperty(SerializedProperty property)
        {
            EditorDrawUtility.DrawHeader(property);

            SliderAttribute sliderAttribute = PropertyUtility.GetAttribute <SliderAttribute>(property);

            if (property.propertyType == SerializedPropertyType.Integer)
            {
                EditorGUILayout.IntSlider(property, (int)sliderAttribute.MinValue, (int)sliderAttribute.MaxValue);
            }
            else if (property.propertyType == SerializedPropertyType.Float)
            {
                EditorGUILayout.Slider(property, sliderAttribute.MinValue, sliderAttribute.MaxValue);
            }
            else
            {
                string warning = sliderAttribute.GetType().Name + " can be used only on int or float fields";
                EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: PropertyUtility.GetTargetObject(property));

                EditorDrawUtility.DrawPropertyField(property);
            }
        }
Exemple #5
0
        public override void ValidateProperty(SerializedProperty property)
        {
            RequiredAttribute requiredAttribute = PropertyUtility.GetAttribute <RequiredAttribute>(property);

            if (property.propertyType == SerializedPropertyType.ObjectReference)
            {
                if (property.objectReferenceValue == null)
                {
                    string errorMessage = property.name + " is required";
                    if (!string.IsNullOrEmpty(requiredAttribute.Message))
                    {
                        errorMessage = requiredAttribute.Message;
                    }

                    EditorDrawUtility.DrawHelpBox(errorMessage, MessageType.Error, context: PropertyUtility.GetTargetObject(property));
                }
            }
            else
            {
                string warning = requiredAttribute.GetType().Name + " works only on reference types";
                EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: PropertyUtility.GetTargetObject(property));
            }
        }
Exemple #6
0
        public override void ValidateProperty(SerializedProperty property)
        {
            MinValueAttribute minValueAttribute = PropertyUtility.GetAttribute <MinValueAttribute>(property);

            if (property.propertyType == SerializedPropertyType.Integer)
            {
                if (property.intValue < minValueAttribute.MinValue)
                {
                    property.intValue = (int)minValueAttribute.MinValue;
                }
            }
            else if (property.propertyType == SerializedPropertyType.Float)
            {
                if (property.floatValue < minValueAttribute.MinValue)
                {
                    property.floatValue = minValueAttribute.MinValue;
                }
            }
            else
            {
                string warning = minValueAttribute.GetType().Name + " can be used only on int or float fields";
                EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: PropertyUtility.GetTargetObject(property));
            }
        }
        public override bool CanDrawProperty(SerializedProperty property)
        {
            ShowIfAttribute showIfAttribute = PropertyUtility.GetAttribute <ShowIfAttribute>(property);

            UnityEngine.Object target = PropertyUtility.GetTargetObject(property);

            List <bool> conditionValues = new List <bool>();

            foreach (var condition in showIfAttribute.Conditions)
            {
                FieldInfo conditionField = ReflectionUtility.GetField(target, condition);
                if (conditionField != null &&
                    conditionField.FieldType == typeof(bool))
                {
                    conditionValues.Add((bool)conditionField.GetValue(target));
                }

                MethodInfo conditionMethod = ReflectionUtility.GetMethod(target, condition);
                if (conditionMethod != null &&
                    conditionMethod.ReturnType == typeof(bool) &&
                    conditionMethod.GetParameters().Length == 0)
                {
                    conditionValues.Add((bool)conditionMethod.Invoke(target, null));
                }
            }

            if (conditionValues.Count > 0)
            {
                bool draw;
                if (showIfAttribute.ConditionOperator == ConditionOperator.And)
                {
                    draw = true;
                    foreach (var value in conditionValues)
                    {
                        draw = draw && value;
                    }
                }
                else
                {
                    draw = false;
                    foreach (var value in conditionValues)
                    {
                        draw = draw || value;
                    }
                }

                if (showIfAttribute.Reversed)
                {
                    draw = !draw;
                }

                return(draw);
            }
            else
            {
                string warning = showIfAttribute.GetType().Name + " needs a valid boolean condition field or method name to work";
                EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: target);

                return(true);
            }
        }
Exemple #8
0
        public override void DrawProperty(SerializedProperty property)
        {
            EditorDrawUtility.DrawHeader(property);

            MinMaxSliderAttribute minMaxSliderAttribute = PropertyUtility.GetAttribute <MinMaxSliderAttribute>(property);

            if (property.propertyType == SerializedPropertyType.Vector2)
            {
                Rect  controlRect     = EditorGUILayout.GetControlRect();
                float labelWidth      = EditorGUIUtility.labelWidth;
                float floatFieldWidth = EditorGUIUtility.fieldWidth;
                float sliderWidth     = controlRect.width - labelWidth - 2f * floatFieldWidth;
                float sliderPadding   = 5f;

                Rect labelRect = new Rect(
                    controlRect.x,
                    controlRect.y,
                    labelWidth,
                    controlRect.height);

                Rect sliderRect = new Rect(
                    controlRect.x + labelWidth + floatFieldWidth + sliderPadding,
                    controlRect.y,
                    sliderWidth - 2f * sliderPadding,
                    controlRect.height);

                Rect minFloatFieldRect = new Rect(
                    controlRect.x + labelWidth,
                    controlRect.y,
                    floatFieldWidth,
                    controlRect.height);

                Rect maxFloatFieldRect = new Rect(
                    controlRect.x + labelWidth + floatFieldWidth + sliderWidth,
                    controlRect.y,
                    floatFieldWidth,
                    controlRect.height);

                // Draw the label
                EditorGUI.LabelField(labelRect, property.displayName);

                // Draw the slider
                EditorGUI.BeginChangeCheck();

                Vector2 sliderValue = property.vector2Value;
                EditorGUI.MinMaxSlider(sliderRect, ref sliderValue.x, ref sliderValue.y, minMaxSliderAttribute.MinValue, minMaxSliderAttribute.MaxValue);

                sliderValue.x = EditorGUI.FloatField(minFloatFieldRect, sliderValue.x);
                sliderValue.x = Mathf.Clamp(sliderValue.x, minMaxSliderAttribute.MinValue, Mathf.Min(minMaxSliderAttribute.MaxValue, sliderValue.y));

                sliderValue.y = EditorGUI.FloatField(maxFloatFieldRect, sliderValue.y);
                sliderValue.y = Mathf.Clamp(sliderValue.y, Mathf.Max(minMaxSliderAttribute.MinValue, sliderValue.x), minMaxSliderAttribute.MaxValue);

                if (EditorGUI.EndChangeCheck())
                {
                    property.vector2Value = sliderValue;
                }
            }
            else
            {
                string warning = minMaxSliderAttribute.GetType().Name + " can be used only on Vector2 fields";
                EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: PropertyUtility.GetTargetObject(property));

                EditorDrawUtility.DrawPropertyField(property);
            }
        }