public override void Impact(Thing hitThing) { Map map = base.Map; if (this.ticksToImpact <= 0) { base.Impact(hitThing); } BattleLogEntry_RangedImpact battleLogEntry_RangedImpact = new BattleLogEntry_RangedImpact(this.launcher, hitThing, this.intendedTarget.Thing, this.equipmentDef, this.def, null); Find.BattleLog.Add(battleLogEntry_RangedImpact); int damageAmount = this.def.projectile.GetDamageAmount(1f, null); if (hitThing != null) { DamageDefExtensionCE damageDefExtensionCE = this.def.projectile.damageDef.GetModExtension <DamageDefExtensionCE>() ?? new DamageDefExtensionCE(); ProjectilePropertiesCE projectilePropertiesCE = (ProjectilePropertiesCE)this.def.projectile; DamageInfo dinfo = new DamageInfo(this.def.projectile.damageDef, (float)damageAmount, (this.def.projectile.damageDef.armorCategory == DamageArmorCategoryDefOf.Sharp) ? projectilePropertiesCE.armorPenetrationSharp : projectilePropertiesCE.armorPenetrationBlunt, this.ExactRotation.eulerAngles.y, this.launcher, null, this.equipmentDef, DamageInfo.SourceCategory.ThingOrUnknown, this.intendedTarget.Thing); hitThing.TakeDamage(dinfo).AssociateWithLog(battleLogEntry_RangedImpact); Pawn pawn = hitThing as Pawn; if (pawn != null && pawn.stances != null && pawn.BodySize <= this.def.projectile.StoppingPower + 0.001f) { pawn.stances.StaggerFor(95); } if (this.def.projectile.extraDamages == null) { return; } using (List <ExtraDamage> .Enumerator enumerator = this.def.projectile.extraDamages.GetEnumerator()) { while (enumerator.MoveNext()) { ExtraDamage extraDamage = enumerator.Current; Rand.PushState(); if (Rand.Chance(extraDamage.chance)) { DamageInfo dinfo2 = new DamageInfo(extraDamage.def, extraDamage.amount, extraDamage.AdjustedArmorPenetration(), this.ExactRotation.eulerAngles.y, this.launcher, null, this.equipmentDef, DamageInfo.SourceCategory.ThingOrUnknown, this.intendedTarget.Thing); hitThing.TakeDamage(dinfo2).AssociateWithLog(battleLogEntry_RangedImpact); } Rand.PopState(); } return; } } SoundDefOf.BulletImpact_Ground.PlayOneShot(new TargetInfo(base.Position, map, false)); if (base.Position.GetTerrain(map).takeSplashes) { MoteMaker.MakeWaterSplash(this.ExactPosition, map, Mathf.Sqrt((float)damageAmount) * 1f, 4f); return; } MoteMaker.MakeStaticMote(this.ExactPosition, map, ThingDefOf.Mote_ShotHit_Dirt, 1f); }