static void Meat() { // non-adapted var unknown = new MeatBase(MeatTypes.BEEF); unknown.LoadData(); // adapted var beef = new Meat(MeatTypes.BEEF); beef.LoadData(); var turkey = new Meat(MeatTypes.TURKEY); turkey.LoadData(); var veal = new Meat(MeatTypes.VEAL); veal.LoadData(); Console.ReadKey(); }
static void Main(string[] args) { //Non-adapted Meat unknown = new Meat("Beef"); unknown.LoadData(); //Adapted MeatDetails beef = new MeatDetails("Beef"); beef.LoadData(); MeatDetails turkey = new MeatDetails("Turkey"); turkey.LoadData(); MeatDetails chicken = new MeatDetails("Chicken"); chicken.LoadData(); Console.ReadKey(); }