Exemple #1
0
        override internal void AgentHasArrived(AgentState agentState)
        {
            TurnBasedAgent a = Activator.CreateInstance(agentState.AgentType) as TurnBasedAgent;

            a.LoadState(agentState);
            a.Name         = agentState.Name;
            a.MustRunSetup = true;
            Add(a);
        }
Exemple #2
0
 /// <summary>
 /// Stops the execution of the agent and removes it from the environment. Use the Remove method instead of Agent.Stop
 /// when the decision to stop an agent does not belong to the agent itself, but to some other agent or to an external factor.
 /// </summary>
 /// <param name="agent">The agent to be removed</param>
 public void Remove(TurnBasedAgent agent)
 {
     if (Agents.Contains(agent))
     {
         Agents.Remove(agent);
         AgentsDict.Remove(agent.Name);
     }
     else
     {
         throw new Exception("Agent " + agent.Name + " does not exist (TurnBasedAgent.Remove)");
     }
 }
Exemple #3
0
 /// <summary>
 /// Stops the execution of the agent identified by name and removes it from the environment. Use the Remove method instead of Agent.Stop
 /// when the decision to stop an agent does not belong to the agent itself, but to some other agent or to an external factor.
 /// </summary>
 /// <param name="agentName">The name of the agent to be removed</param>
 override public void Remove(string agentName)
 {
     if (AgentsDict.ContainsKey(agentName))
     {
         TurnBasedAgent ag = AgentsDict[agentName];
         Agents.Remove(ag);
         AgentsDict.Remove(agentName);
     }
     else
     {
         throw new Exception("Agent " + agentName + " does not exist (TurnBasedAgent.Remove)");
     }
 }
Exemple #4
0
 /// <summary>
 /// Adds an agent to the environment. Its name should be unique.
 /// </summary>
 /// <param name="agent">The concurrent agent that will be added</param>
 /// <param name="name">The name of the agent</param>
 public void Add(TurnBasedAgent agent, string name)
 {
     if (AgentsDict.ContainsKey(name))
     {
         throw new Exception("Trying to add an agent with an existing name: " + name + " (TurnBasedEnvironment.Add(agent, name))");
     }
     else
     {
         agent.Name        = name;
         agent.Environment = this;
         Agents.Add(agent);
         AgentsDict[name] = agent;
     }
 }
Exemple #5
0
        /// <summary>
        /// Adds an agent to the environment. The agent should already have a name and its name should be unique.
        /// </summary>
        /// <param name="agent">The concurrent agent that will be added</param>
        public void Add(TurnBasedAgent agent)
        {
            if (agent.Name == null || agent.Name == "")
            {
                throw new Exception("Trying to add an agent without a name (TurnBasedEnvironment.Add(agent))");
            }

            if (AgentsDict.ContainsKey(agent.Name))
            {
                throw new Exception("Trying to add an agent with an existing name: " + agent.Name + " (TurnBasedEnvironment.Add(Agent))");
            }

            agent.Environment      = this;
            AgentsDict[agent.Name] = agent;
            Agents.Add(agent);
        }
Exemple #6
0
        private void RunTurn(int turn)
        {
            int[] agentOrder = null;
            if (_randomOrder)
            {
                agentOrder = RandomPermutation(this.NoAgents);
            }
            else
            {
                agentOrder = SortedPermutation(this.NoAgents);
            }

            // address situations when the agent list changes during the turn

            TurnBasedAgent[] agentsCopy = new TurnBasedAgent[this.NoAgents];
            Agents.CopyTo(agentsCopy);

            for (int i = 0; i < agentsCopy.Length; i++)
            {
                int aoi = agentOrder[i];
                if (agentsCopy[aoi] != null && Agents.Contains(agentsCopy[aoi])) // agent not stopped
                {
                    if (agentsCopy[aoi].MustRunSetup)                            // first turn runs Setup
                    {
                        agentsCopy[aoi].Setup();
                        agentsCopy[aoi].MustRunSetup = false;
                    }
                    else
                    {
                        agentsCopy[aoi].InternalAct();
                    }
                }
            }

            Thread.Sleep(_delayAfterTurn);

            TurnFinished(turn);
        }