protected void DoConnect(string order, string host) { // find in directory DirectoryActor.GetDirectory().Find(this, host); ReceiveAsync(ask => (ask is IMessageParam <DirectoryActor.DirectoryRequest, IActor>)).ContinueWith( r => { IMessageParam <DirectoryActor.DirectoryRequest, IActor> ans = (IMessageParam <DirectoryActor.DirectoryRequest, IActor>)(r.Result); if (ans.Item2 != null) { SendByName.Send("Server found", "Console"); ans.Item2.SendMessage(new ServerMessage <string>(this, ServerRequest.Connect, default)); ReceiveAsync(m => { ServerMessage <string> sm = m as ServerMessage <string>; return(m != null && (sm.Request.Equals(ServerRequest.Accept))); }).ContinueWith( (c) => { SendByName.Send("Client connected", "Console"); aClient.Connect(ans.Item2); Become(aClient); }, TaskScheduler.Default); } else { // Console.WriteLine("Retry"); this.SendMessage(order, host); // Become(null); } }, TaskScheduler.Default); // repeat message }
protected override void ReceiveAnswer(ServerMessage <string> aMessage) { // echo to console if (aMessage != null) { SendByName <string> .Send( "client receive " + aMessage.Data, "Console"); } }
private void DoInit(HostRelayActor hostRelayActor) { DirectoryActor.GetDirectory(); // Start directory ActorConsole.Register(); // Start console // should work now SendByName <string> .Send("Actor Server Start", "Console"); Become(new NullBehavior()); if (hostRelayActor != null) { ListenerService = fConfigManager.GetListenerService(); new ShardDirectoryActor(this); // start shard directory fActHostRelay = hostRelayActor; fActHostRelay.SendMessage("Listen"); } // new actTcpServer(); }
protected override void DoRequest(ServerMessage <string> aMessage) { if (aMessage != null) { // echo to console SendByName.Send( "server receive " + aMessage.Data, "Console"); // back to client but we need client if (aMessage.Client == null) { Debug.WriteLine("receive null client"); } SendAnswer(aMessage, aMessage.Data); } else { throw new ActorException(MessageBhvEchoServer); } }
private void DoInit(HostRelayActor hostRelayActor) { DirectoryActor.GetDirectory(); // Start directory ActorConsole.Register(); // Start console // should work now SendByName.Send("Actor Server Start", "Console"); if (ServerCommandService == null) { ServerCommandService = new ServerCommandService(); ServerCommandService.RegisterCommand(new DiscoServerCommand()); ServerCommandService.RegisterCommand(new StatServerCommand()); } Become(ServerCommandService); if (hostRelayActor == null) { return; } ListenerService = _configManager.GetListenerService(); ShardDirectoryActor.AttachShardDirectoryActor(this); _actHostRelay = hostRelayActor; _actHostRelay.SendMessage(HostRelayActor.ListenOrder); }
private void Behavior(IActor asker, string Data) { char[] separ = { ' ' }; var lStrings = Data.Split(separ, StringSplitOptions.RemoveEmptyEntries); var lOrder = lStrings[0]; var lData = Data.Replace(lOrder, "").TrimStart(); switch (lOrder) { case "Shard": { if (string.IsNullOrEmpty(lData)) { ShardRequest req = ShardRequest.CastRequest(this, asker); SendByName <ShardRequest> .Send(req, "KnownShards"); } else { ConnectActor.Connect(this, lData, "KnownShards"); Receive(ans => { return(ans is IMessageParam <string, ActorTag, IActor>); }).ContinueWith( ans => { var res = ans.Result as IMessageParam <string, ActorTag, IActor>; ShardRequest req = ShardRequest.CastRequest(this, asker); res.Item3.SendMessage(req); }); } break; } case "Stat": { (new StatServerCommand()).Run(asker); break; } case "AddTask": { // add a task break; } case "RemoteEcho": { // have a disco // find EchoServer // send message char[] separ2 = { ' ' }; string lHost = lData.Split(separ2)[0]; string lService = lData.Split(separ2)[1]; ConnectActor.Connect(this, lHost, lService); var data = Receive(ans => { return(ans is IMessageParam <string, ActorTag, IActor>); }); var res = data.Result as IMessageParam <string, ActorTag, IActor>; // we got remote server adress EchoClientActor aClient = new EchoClientActor(); aClient.Connect(res.Item1); aClient.SendMessage("KooKoo"); // res.Item3.SendMessage("call from " + this.Tag.Id); break; } case "Disco": { (new DiscoServerCommand()).Run(asker, lData); break; } case "SendTo": { RemoteNetActor.SendString(lData); break; } case "RPrint": { char[] separ2 = { ' ' }; string lHost = lData.Split(separ2)[0]; string lMsg = lData.Split(separ2)[1]; ConnectActor.Connect(this, lHost, "RPrint"); var data = Receive(ans => { return(ans is IMessageParam <string, ActorTag, IActor>); }); var res = data.Result as IMessageParam <string, ActorTag, IActor>; res.Item3.SendMessage("call from " + this.Tag.Key()); // SendMessageTo("call from " + this.Tag.Id,res.Item3); break; } } }