public static MemorySaved ( int originalWidth, int originalHeight, TextureFormat originalFormat, bool originalMipmaps, GameDatabase Texture ) : int | ||
originalWidth | int | |
originalHeight | int | |
originalFormat | TextureFormat | |
originalMipmaps | bool | |
Texture | GameDatabase | |
Résultat | int |
private void updateMemoryCount(int originalWidth, int originalHeight, TextureFormat originalFormat, bool originalMipmaps, GameDatabase.TextureInfo Texture, String folder) { int saved = CacheController.MemorySaved(originalWidth, originalHeight, originalFormat, originalMipmaps, Texture); memorySaved += saved; if (!folderBytesSaved.ContainsKey(folder)) { folderBytesSaved.Add(folder, 0); } long folderSaved = folderBytesSaved[folder] + saved; folderBytesSaved[folder] = folderSaved; Log("Saved " + saved + "B"); Log("Accumulated Saved " + memorySaved + "B"); }