// Use this for initialization void Start() { playerItemManager = FindObjectOfType <PlayerItemManager>(); BuyButton.onClick.AddListener(BuyItem); itemsLoaded = false; //ItemDescriptionTextBox.text = inventory. .SelectedSlot.Items.Peek(). itemsForSale.ItemTitle + "\n" + itemsForSale[i].ItemDescription + "\n Gold: " + itemsForSale[i].ItemCost; }
// Use this for initialization void Start() { shopUIExists = false; playerItemManager = FindObjectOfType <PlayerItemManager>(); BuyButton.onClick.AddListener(BuyItem); itemsLoaded = false; if (!shopUIExists) { shopUIExists = true; DontDestroyOnLoad(transform.gameObject); } else { Destroy(gameObject); } for (int i = 0; i < itemsForSale.Count; i++) { ItemTextBox[i].text = itemsForSale[i].ItemTitle + "\n" + itemsForSale[i].ItemDescription + "\n Gold: " + itemsForSale[i].ItemCost; } }