/// <summary> /// Converts 8-bit Bgr to 8-bit gray color. /// </summary> public unsafe byte ToGray() { Bgr8 bgr = this; byte gray; ConvertBgrToGray(&bgr, &gray); return(gray); }
/// <summary> /// Converts 8-bit Bgr to 8-bit Hsv color. Value range for 8-bit HSv color is [0..180]. /// </summary> public unsafe Hsv8 ToHsv() { Bgr8 bgr = this; Hsv8 hsv; ConvertBgrToHsv(&bgr, &hsv); return(hsv); }
private static unsafe void convertBgrToHsv_Byte(Bgr8* bgr, Hsv8* hsv) { byte rgbMin, rgbMax; rgbMin = bgr->R < bgr->G ? (bgr->R < bgr->B ? bgr->R : bgr->B) : (bgr->G < bgr->B ? bgr->G : bgr->B); rgbMax = bgr->R > bgr->G ? (bgr->R > bgr->B ? bgr->R : bgr->B) : (bgr->G > bgr->B ? bgr->G : bgr->B); hsv->V = rgbMax; if (hsv->V == 0) { hsv->H = 0; hsv->S = 0; return; } hsv->S = (byte)(255 * (rgbMax - rgbMin) / rgbMax); if (hsv->S == 0) { hsv->H = 0; return; } int hue = 0; if (rgbMax == bgr->R) { hue = 0 + 60 * (bgr->G - bgr->B) / (rgbMax - rgbMin); if (hue < 0) hue += 360; } else if (rgbMax == bgr->G) { hue = 120 + 60 * (bgr->B - bgr->R) / (rgbMax - rgbMin); } else //rgbMax == bgr->B { hue = 240 + 60 * (bgr->R - bgr->G) / (rgbMax - rgbMin); } hsv->H = (byte)(hue / 2); //scale [0-360] -> [0-180] (only needed for byte!) Debug.Assert(hue >= 0 && hue <= 360); }
public static unsafe void ConvertHsvToBgr(Hsv8* hsv, Bgr8* bgr) { if (hsv->S == 0) { bgr->R = hsv->V; bgr->G = hsv->V; bgr->B = hsv->V; return; } int hue = hsv->H * 2; //move to [0-360 range] (only needed for byte!) int hQuadrant = hue / 60; // Hue quadrant 0 - 5 (60deg) int hOffset = hue % 60; // Hue position in quadrant int vs = hsv->V * hsv->S; byte p = (byte)(hsv->V - (vs / 255)); byte q = (byte)(hsv->V - (vs / 255 * hOffset) / 60); byte t = (byte)(hsv->V - (vs / 255 * (60 - hOffset)) / 60); switch (hQuadrant) { case 0: bgr->R = hsv->V; bgr->G = t; bgr->B = p; break; case 1: bgr->R = q; bgr->G = hsv->V; bgr->B = p; break; case 2: bgr->R = p; bgr->G = hsv->V; bgr->B = t; break; case 3: bgr->R = p; bgr->G = q; bgr->B = hsv->V; break; case 4: bgr->R = t; bgr->G = p; bgr->B = hsv->V; break; default: bgr->R = hsv->V; bgr->G = p; bgr->B = q; break; } }
public static unsafe void ConvertBgrToGray(Bgr8* bgr, byte* gray) { int val = ((bgr->R << 1) + //2 * red (bgr->G << 2) + bgr->G + //5 * green bgr->B //1 * blue ) >> 3; //divide by 8 *gray = (byte)val; }