public Knight(string name, Point position, int owner) : base(name,position,owner) { this.AttackPoints = initioalAttackPoints; this.DefensePoints = initialDefensePoints; this.HitPoints = initialHitPoints; }
// Constructor public Giant(string name, Point position) : base(name, position, 0) { this.HitPoints = 200; this.isTaken = false; this.attackPoints = 150; }
public Giant(string name, Point position) : base(name, position, NoOwner) { this.HitPoints = 200; this.AttackPoints = 150; this.addAttackPoints = 100; }
public Knight(string name, Point position, int owner) : base(name, position, owner) { this.HitPoints = 100; }
public Ninja(string name, Point position, int owner) : base(name, position, owner) { this.HitPoints = 1; this.AttackPoints = 0; }
public Ninja(string name, Point position, int owner) : base(name, position, owner) { this.HitPoints = 1; this.DefensePoints = int.MaxValue; }
public Giant(string name, Point position) : base(name, position, 0) { this.HitPoints = INITIAL_HIT_POINTS; this.attackPointsAccumulation = 0; }