public override void Initialize() { Cursor.SetVisibility(true); armor = new Entity(new Pos(230, 14)); armor.LoadContent("inventory", "2", "3", "3"); weapons = new Entity(new Pos(260, 15)); weapons.LoadContent("inventory", "10", "11", "11"); div = new Entity(new Pos(314, 13)); div.LoadContent("inventory", "6", "7", "7"); quest = new Entity(new Pos(340, 16)); quest.LoadContent("inventory", "8", "9", "9"); cons = new Entity(new Pos(287, 8)); cons.Initialize(); cons.LoadContent("inventory", "4", "5", "5"); _inv = new Entity(new Pos(15, 10)); _inv.LoadContent("inventory", "1"); shit = new Entity(new Pos(225, 50), false); shit.LoadContent("inventory", "12"); overshit = new Ennemy(new Pos(225, 50), false); overshit.LoadContent("inventory", "13"); }
public override void Initialize() { Cursor.SetVisibility(true); fond_menu = new Entity(); fond_menu.Initialize(new Pos(fond_menu.Pos.X+112,fond_menu.Pos.Y+ 94)); fond_menu.LoadContent("pause menu", "1"); resume = new Entity(new Pos(fond_menu.Pos.X + 250, fond_menu.Pos.Y + 195)); resume.LoadContent("pause menu", "2", "6", "2"); exit = new Entity(new Pos(fond_menu.Pos.X + 250, fond_menu.Pos.Y + 355)); exit.LoadContent("pause menu", "4", "7", "4"); option = new Entity(new Pos(fond_menu.Pos.X + 250, fond_menu.Pos.Y + 275)); option.LoadContent("pause menu", "3", "5", "3"); }