Exemple #1
0
 public override bool Sucess(AbilityDef ability, Saveable_Caster pawn)
 {
     return(AbilityRequeriment_ColonyBiggerThan.ColonySize() >= this.value);
 }
Exemple #2
0
        public override bool Sucess(AbilityDef ability, Saveable_Caster pawn)
        {
            Brain squad = pawn.pawn.GetSquadBrain();

            if (squad == null)
            {
                return(true);
            }
            else
            {
                return(squad.ownedPawns.Sum(i => i.kindDef.combatPower) * this.squadPowerMultiplier < AbilityRequeriment_ColonyBiggerThan.ColonySize());
            }
        }