Exemple #1
0
        public override bool ActOnMessage(Message message)
        {
            if (message.Code != "AbilityChoice")
            {
                return(false);
            }

            var abilityChoiceMessage = Game.instance.nkGI.ReadMessage <string>(message);
            var towerId = int.Parse(abilityChoiceMessage.Split(' ')[1]);

            var tower = InGame.instance.GetTowerManager().GetTowerById(towerId);

            if (abilityChoiceMessage.Contains("Enable"))
            {
                EnableForTower(tower, CoOpTowerModelCache[towerId]);
            }
            else if (abilityChoiceMessage.Contains("Disable"))
            {
                DisableForTower(tower);
            }
            else if (abilityChoiceMessage.Contains("Boost"))
            {
                var toId = int.Parse(abilityChoiceMessage.Split(' ')[2]);
                var to   = InGame.instance.GetTowerManager().GetTowerById(toId);
                Overclock.AddBoost(tower, to);
            }


            return(true);
        }
Exemple #2
0
 public static void DisableForTower(Tower tower)
 {
     CurrentTowerIDs.Remove(tower.Id);
     InGame.instance.bridge.OnAbilitiesChangedSim();
     if (CurrentBoostIDs.ContainsKey(tower.Id))
     {
         Overclock.RemoveBoostOn(CurrentBoostIDs[tower.Id]);
         CurrentBoostIDs.Remove(tower.Id);
     }
 }