public override bool ActOnMessage(Message message) { if (message.Code != "AbilityChoice") { return(false); } var abilityChoiceMessage = Game.instance.nkGI.ReadMessage <string>(message); var towerId = int.Parse(abilityChoiceMessage.Split(' ')[1]); var tower = InGame.instance.GetTowerManager().GetTowerById(towerId); if (abilityChoiceMessage.Contains("Enable")) { EnableForTower(tower, CoOpTowerModelCache[towerId]); } else if (abilityChoiceMessage.Contains("Disable")) { DisableForTower(tower); } else if (abilityChoiceMessage.Contains("Boost")) { var toId = int.Parse(abilityChoiceMessage.Split(' ')[2]); var to = InGame.instance.GetTowerManager().GetTowerById(toId); Overclock.AddBoost(tower, to); } return(true); }
public static void DisableForTower(Tower tower) { CurrentTowerIDs.Remove(tower.Id); InGame.instance.bridge.OnAbilitiesChangedSim(); if (CurrentBoostIDs.ContainsKey(tower.Id)) { Overclock.RemoveBoostOn(CurrentBoostIDs[tower.Id]); CurrentBoostIDs.Remove(tower.Id); } }