public static void AddAllToMenu() { var mySpells = AbilityMain.Me.Spellbook.Spells.Where(x => AbilityDatabase.Find(x.Name) != null); var myItems = AbilityMain.Me.Inventory.Items; var spells = mySpells as Ability[] ?? mySpells.ToArray(); var myItems1 = myItems as Item[] ?? myItems.ToArray(); var blink = myItems1.FirstOrDefault(x => x.Name == "item_blink"); MyAbilities.SoulRing = myItems1.FirstOrDefault(x => x.Name == "item_soul_ring"); if (blink != null) { MyAbilities.Blink = blink; BlinkMenu.Create(blink); } Nukes.AddAllNukes(spells, myItems1); Disables.AddAllDisables(spells, myItems1); Slows.AddAllSlows(spells, myItems1); Buffs.AddAllBuffs(spells, myItems1); Harrases.AddAllHarrases(spells, myItems1); Silences.AddAllSilences(spells, myItems1); Specials.AddAllSpecials(spells, myItems1); Heals.AddAllHeals(spells, myItems1); Shields.AddAllShields(spells, myItems1); MainMenu.Menu.AddSubMenu(MainMenu.AbilitiesMenu); MainMenu.DrawingsMenu.AddSubMenu(MainMenu.DamageIndicatorMenu); MainMenu.DrawingsMenu.AddSubMenu(MainMenu.GankDamageMenu); MainMenu.GankDamageMenu.AddItem(new MenuItem("enableGankDamage", "Enable: ").SetValue(true)); MainMenu.GankDamageMenu.AddItem( new MenuItem("enableGankDamageAllies", "Enable for allies: ").SetValue(true)); MainMenu.GankDamageMenu.AddItem( new MenuItem("enableGankDamageEnemies", "Enable for enemies: ").SetValue(true)); MainMenu.DamageIndicatorMenu.AddItem( new MenuItem("abilityDamageIndicatorDrawDamage", "Draw Damage").SetValue(true)); MainMenu.DamageIndicatorMenu.AddItem( new MenuItem("abilityDamageIndicatorDrawHits", "Draw hits").SetValue(true)); MainMenu.DamageIndicatorMenu.AddItem( new MenuItem("abilityDamageIndicatorTextSize", "Increase text size").SetValue(new Slider(0, 0, 5))); MainMenu.DrawingsMenu.AddSubMenu(MainMenu.AbilityOverlayMenu); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("spellOverlay", "SPELLS OVERLAY:").SetFontStyle(fontColor: Color.White)); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("enableSpellOverlayEnemy", "Enable for enemies: ").SetValue(true)); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("enableSpellOverlayAlly", "Enable for allies: ").SetValue(true)); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("sizeSliderSpell", "Increase the size: ").SetValue(new Slider(0, 0, 25))); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("itemOverlay", "ITEMS OVERLAY:").SetFontStyle(fontColor: Color.White)); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("enableItemOverlayEnemy", "Enable for enemies: ").SetValue(true)); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("enableItemOverlayAlly", "Enable for allies: ").SetValue(true)); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("sizeSliderItem", "Increase the size: ").SetValue(new Slider(0, 0, 25))); MainMenu.ComboKeysMenu.AddItem(new MenuItem("unfinishedFeature", "This feature is currently unfinished!")) .SetFontStyle(fontColor: Color.OrangeRed) .SetTooltip("Contains unfinished stuff, not all combos are tweaked/in right order."); MainMenu.ComboKeysMenu.AddItem(new MenuItem("abilityKey1", "Combo Key")) .SetValue(new KeyBind('G', KeyBindType.Press)); MainMenu.ComboKeysMenu.AddItem(new MenuItem("abilityComboType", "Combo Order")) .SetValue(new StringList(new[] { "Normal", "Maximum Disable", "Maximum Damage" })); MainMenu.ComboKeysMenu.AddItem(new MenuItem("comboAbilitiesToggler", "Abilities in combo: ")) .SetValue(new AbilityToggler(new Dictionary <string, bool>())); foreach (var spell in from spell in spells let data = AbilityDatabase.Find(spell.Name) where data != null && (data.IsNuke || data.IsDisable || data.IsHarras || data.IsBuff || data.WeakensEnemy || data.IsSlow || data.IsSilence) select spell) { var dv = spell.AbilityType != AbilityType.Ultimate; ComboMenu.AddAbility(spell.Name, dv); } foreach (var spell in from spell in myItems1 let data = AbilityDatabase.Find(spell.Name) where data != null && (data.IsNuke || data.IsDisable || data.IsHarras || data.IsBuff || data.WeakensEnemy || data.IsSlow || data.IsSilence) select spell) { ComboMenu.AddAbility(spell.Name); } //if (blink != null) //{ // MainMenu.ComboKeysMenu.Item("comboAbilitiesToggler").GetValue<AbilityToggler>().Add(blink.Name); //} MainMenu.OptionsMenu.AddSubMenu(MainMenu.ComboKeysMenu); MainMenu.OptionsMenu.AddSubMenu(MainMenu.DrawingsMenu); MainMenu.Menu.AddSubMenu(MainMenu.OptionsMenu); MainMenu.Menu.AddSubMenu(MainMenu.RangeDrawingMenu); }
public static void UpdateItems(EventArgs args) { if (!OnUpdateChecks.CanUpdate()) { return; } try { if (!Utils.SleepCheck("checkitems")) { return; } foreach (var item in AbilityMain.Me.Inventory.Items) { if (MyAbilities.Blink == null && NameManager.Name(item) == "item_blink") { //MainMenu.ComboKeysMenu.Item("comboAbilitiesToggler").GetValue<AbilityToggler>().Add(item.Name); BlinkMenu.Create(item); MyAbilities.Blink = item; continue; } if (NameManager.Name(item) == "item_soul_ring") { MyAbilities.SoulRing = item; } if (NameManager.Name(item) == "item_aether_lens") { RangeDrawing.Update(); } var data = AbilityDatabase.Find(NameManager.Name(item)); if (data == null) { continue; } if (!MyAbilities.OffensiveAbilities.ContainsValue(item)) { var added = false; if (data.IsSlow) { AddNewSlow(item); added = true; } if (data.IsHarras) { AddNewHarras(item); added = true; } if (data.IsBuff) { AddNewBuff(item); added = true; } if (data.IsSilence) { AddNewSilence(item); added = true; } if (data.TrueSight || data.WeakensEnemy || data.IsPurge) { AddNewSpecial(item, data); added = true; } if (data.IsDisable) { AddNewDisable(item); added = true; } if (data.IsNuke) { AddNewNuke(item); added = true; } if (added) { RangeDrawing.AddRange(item); ComboMenu.AddAbility(item.Name); } } //Console.WriteLine(!MyAbilities.DeffensiveAbilities.ContainsValue(item) + " " + NameManager.Name(item) + " " + data.IsHeal); if (!MyAbilities.DeffensiveAbilities.ContainsValue(item)) { if (data.IsHeal) { AddNewHeal(item); } if (data.IsShield) { AddNewShield(item); } } } if (AbilityMain.Me.ClassID == ClassID.CDOTA_Unit_Hero_Rubick) { foreach (var item in AllyHeroes.AbilityDictionary[NameManager.Name(AbilityMain.Me)]) { var data = AbilityDatabase.Find(NameManager.Name(item)); if (data == null) { continue; } if (!MyAbilities.OffensiveAbilities.ContainsValue(item)) { var added = false; if (data.IsSlow) { AddNewSlow(item); added = true; } if (data.IsHarras) { AddNewHarras(item); added = true; } if (data.IsBuff) { AddNewBuff(item); added = true; } if (data.IsSilence) { AddNewSilence(item); added = true; } if (data.TrueSight || data.WeakensEnemy || data.IsPurge) { AddNewSpecial(item, data); added = true; } if (data.IsDisable) { AddNewDisable(item); added = true; } if (data.IsNuke) { AddNewNuke(item); added = true; } if (added) { ComboMenu.AddAbility(item.Name); } } //Console.WriteLine(!MyAbilities.DeffensiveAbilities.ContainsValue(item) + " " + NameManager.Name(item) + " " + data.IsHeal); if (!MyAbilities.DeffensiveAbilities.ContainsValue(item)) { if (data.IsHeal) { AddNewHeal(item); } if (data.IsShield) { AddNewShield(item); } } } } Utils.Sleep(1000, "checkitems"); } catch (Exception) { // } }