Exemple #1
0
        public void AddClient(Socket socket)
        {
            if (_clients.Count >= _maxClients)
            {
                socket.Shutdown(SocketShutdown.Both);
                socket.Close();
                socket.Dispose();
            }
            else
            {
                var Client = new GameClient(GenerateClientID(), socket);
                _clients.Add(Client.ID, Client);

                Logging.WriteFancyLine("Accepted new client [" + Client.ID + "] from " + Client.IP);
            }
        }
Exemple #2
0
 public void RemoveClient(GameClient Client)
 {
     try
     {
         if (Client != null)
         {
             Logging.WriteFancyLine("Disconnected client [" + Client.ID + "] from " + Client.IP);
             Client.Stop();
             _clients.Remove(Client.ID);
         }
     }
     catch
     { }
 }