public override Object FillStatesFromDB(object[] processRow, ArrayList StateList) { StateA state = new StateA(); ModelCanvasStateObject TransStateObj = new ModelCanvasStateObject(); List <ModelParentStateObject> ParentobjList = new List <ModelParentStateObject>(); List <ModelChildStateObject> ChildobjList = new List <ModelChildStateObject>(); state.Status = processRow[1].ToString(); state.StateNumber = processRow[3].ToString(); state._Description = processRow[4].ToString(); state.StateType = processRow[5].ToString(); state._screen = processRow[8].ToString(); state._GoodReadNextState = processRow[9].ToString(); state._misreadScreen = processRow[10].ToString(); state._readCondition1 = processRow[11].ToString(); state._readCondition2 = processRow[12].ToString(); state._readCondition3 = processRow[13].ToString(); state._cardReturnFlag = processRow[14].ToString(); state._NoFITMatchNextState = processRow[15].ToString(); state.ConfigId = processRow[16].ToString(); state.BrandId = processRow[17].ToString(); state.ConfigVersion = processRow[18].ToString(); //NextState Kontrolu #region nextState arrange-parent and pointer if (state.GoodReadNextState != "255") { ChildobjList.Add(GetChildState("GoodReadNextState", state.GoodReadNextState, StateList, processRow[7].ToString(), state.StateType, state.StateNumber)); } if (state.NoFITMatchNextState != "255") { ChildobjList.Add(GetChildState("NoFITMatchNextState", state.NoFITMatchNextState, StateList, processRow[7].ToString(), state.StateType, state.StateNumber)); } #endregion TransStateObj.BrandId = state.BrandId; TransStateObj.ConfigId = state.ConfigId; TransStateObj.Id = state.StateNumber; TransStateObj.StateDescription = state.StateDescription; TransStateObj.Type = state.StateType; TransStateObj.TransactionName = processRow[7].ToString(); TransStateObj.PropertyGrid.SelectedObject = state; TransStateObj.ParentStateList = ParentobjList; TransStateObj.ChildStateList = ChildobjList; designerCanvas.TransactionList.Add(TransStateObj); return(StateList); }
public override object CreateInsertCommandScript(PropertyGrid SelectedPgrid, string ProjectName, string TransactionName, int ExtensionStateNumber) { StateA State = new StateA(); State = (StateA)SelectedPgrid.SelectedObject; List <string> SqlStringList = new List <string>(); string sql = SqlStr; sql = string.Format(sql, Guid, Status, DateTime.Now.ToString("yyyyMMddHHmmss"), State.StateNumber, State.StateDescription, State.StateType, ProjectName, TransactionName, State.ScreenNumber, State.GoodReadNextState, State.MisreadScreen, State.ReadCondition1, State.ReadCondition2, State.ReadCondition3, State.CardReturnFlag, State.NoFITMatchNextState, State.ConfigId, State.BrandId, State.ConfigVersion); SqlStringList.Add(sql); return(SqlStringList); }
public override Object FillPropertyGridFromState(Object ClassInstance, PropertyGrid SelectedPgrid) { StateA Selectedstate = new StateA(); StateA Dynamicstate = new StateA(); Selectedstate = (StateA)SelectedPgrid.SelectedObject; Dynamicstate = (StateA)ClassInstance; Dynamicstate._Description = Selectedstate.StateDescription; Dynamicstate.BrandId = Selectedstate.BrandId; Dynamicstate.ConfigId = Selectedstate.ConfigId; Dynamicstate._cardReturnFlag = Selectedstate.CardReturnFlag; //Dynamicstate._GoodReadNextState = Selectedstate._GoodReadNextState; Dynamicstate._misreadScreen = Selectedstate.MisreadScreen; //Dynamicstate._nofitmatchState = Selectedstate._nofitmatchState; Dynamicstate._readCondition1 = Selectedstate.ReadCondition1; Dynamicstate._readCondition2 = Selectedstate.ReadCondition2; Dynamicstate._readCondition3 = Selectedstate.ReadCondition3; Dynamicstate._screen = Selectedstate.ScreenNumber; return(Dynamicstate); }
public override Object StateChanged(string SelectedProperty, string newValue, Object ClassInstance, PropertyGrid SelectedPgrid) { //FillStateFromPropertyGrid StateA Selectedstate = new StateA(); StateA Dynamicstate = new StateA(); Selectedstate = (StateA)SelectedPgrid.SelectedObject; Dynamicstate = (StateA)ClassInstance; Dynamicstate._Description = Selectedstate.StateDescription; Dynamicstate.BrandId = Selectedstate.BrandId; Dynamicstate.ConfigId = Selectedstate.ConfigId; Dynamicstate._cardReturnFlag = Selectedstate.CardReturnFlag; Dynamicstate._GoodReadNextState = Selectedstate.GoodReadNextState; Dynamicstate._misreadScreen = Selectedstate.MisreadScreen; Dynamicstate._NoFITMatchNextState = Selectedstate.NoFITMatchNextState; Dynamicstate._readCondition1 = Selectedstate.ReadCondition1; Dynamicstate._readCondition2 = Selectedstate.ReadCondition2; Dynamicstate._readCondition3 = Selectedstate.ReadCondition3; Dynamicstate._screen = Selectedstate.ScreenNumber; return(Dynamicstate); }