public CharacterCreationController(CharacterCreationManager manager, Sheet character, List <CharacterCustomizationStep> staticSteps = null ) : base(manager, character, staticSteps) { ChooseRace chooseRace = new ChooseRace(this); ChooseClass chooseClass = new ChooseClass(this); ChooseName chooseName = new ChooseName(this); PointBuy pointBuy = new PointBuy(this); AddStaticStep(chooseRace); AddStaticStep(chooseClass); AddStaticStep(pointBuy); AddStaticStep(chooseName); OnDidConfirmCustomization += SerializeThisShit; }
void StartOver() { Exiting(this, characterCustomization.head); CharacterCustomizationStep step = previous; while (step != characterCustomization.head) { step.ResetFeaturesSelected(); //step.Entered (step); //step.Exited (step); if (step is ChooseClass) { ChooseClass cc = (ChooseClass)step; cc.CleanLastChosen(); } step = step.previous; } characterCustomization.UpdateSheet(); characterCustomization.HeadStateEntered(characterCustomization.head, this); }