public GridState(Vector2 position, GridAStar gridAStar) { this.position = position; this.gridAStar = gridAStar; }
public GridWorld(char[,] map, char[] collisions, GridAStar gridAStar) { this.map = map; this.collisions = collisions; this.gridAStar = gridAStar; }
public GridWorld(T[,] map, T[] collisions, GridAStar <T> gridAStar) { this.map = map; this.collisions = collisions; this.gridAStar = gridAStar; }