void IClassFactory.LockServer(bool bLock) { if (bLock) { FilterWheelSim.CountLock(); } else { FilterWheelSim.UncountLock(); } // Always attempt to see if we need to shutdown this server application. FilterWheelSim.ExitIf(); }
public ReferenceCountedObjectBase() { // We increment the global count of objects. FilterWheelSim.CountObject(); }