private void initializeVars() { InitializeComponent(); this.creature = null; stats = new StatDisplay[] { statDisplayHP, statDisplaySt, statDisplayOx, statDisplayFo, statDisplayWe, statDisplayDm, statDisplaySp, statDisplayTo }; numUDLevelsDom = new NumericUpDown[] { numericUpDown1, numericUpDown2, numericUpDown3, numericUpDown4, numericUpDown5, numericUpDown6, numericUpDown7 }; stats[0].Title = "HP"; stats[1].Title = "St"; stats[2].Title = "Ox"; stats[3].Title = "Fo"; stats[4].Title = "We"; stats[5].Title = "Dm"; stats[6].Title = "Sp"; stats[7].Title = "To"; stats[5].Percent = true; stats[6].Percent = true; statDisplayTo.ShowBars = false; colorButtons = new Button[] { buttonColor1, buttonColor2, buttonColor3, buttonColor4, buttonColor5, buttonColor6 }; parentComboBoxMother.naLabel = "- Mother n/a"; parentComboBoxFather.naLabel = "- Father n/a"; // tooltips tt.SetToolTip(this.labelHeaderDomLevelSet, "Set the spend domesticated Levels here"); tt.SetToolTip(labelGender, "Gender of the Creature"); tt.SetToolTip(labelStatHeader, "Wild-levels, Domesticated-levels, Value that is inherited, Current Value of the Creature"); tt.SetToolTip(buttonEdit, "Edit"); tt.SetToolTip(labelM, "Mother"); tt.SetToolTip(labelF, "Father"); tt.SetToolTip(textBoxNote, "Note"); tt.SetToolTip(labelParents, "Mother and Father (if bred and choosen)"); tt.SetToolTip(buttonGender, "Gender"); tt.SetToolTip(buttonStatus, "Status: Available, Unavailable, Dead"); cp = new MyColorPicker(); }