Exemple #1
0
        /// <summary>
        /// Refresh the AoiEntity
        /// </summary>
        /// <param name="key">key</param>
        /// <param name="x">X MinValue = -3.402823E+38f</param>
        /// <param name="y">Y MinValue = -3.402823E+38f</param>
        /// <param name="area">view</param>
        /// <returns></returns>
        public AoiEntity Refresh(long key, float x, float y, Vector2 area)
        {
            if (!_entityList.TryGetValue(key, out var entity))
            {
                return(null);
            }

            var isFind = false;

            if (Math.Abs(entity.X.Value - x) > 0)
            {
                isFind = true;
                _xLinks.Move(entity.X, ref x);
            }

            if (Math.Abs(entity.Y.Value - y) > 0)
            {
                isFind = true;
                _yLinks.Move(entity.Y, ref y);
            }

            if (isFind)
            {
                Find(entity, ref area);
            }
            return(entity);
        }
Exemple #2
0
        /// <summary>
        /// Update the AoiEntity
        /// </summary>
        /// <param name="key">key</param>
        /// <param name="x">x</param>
        /// <param name="y">y</param>
        /// <param name="area">view</param>
        /// <returns></returns>
        public AoiEntity Update(long key, float x, float y, Vector2 area)
        {
            if (!_entityList.TryGetValue(key, out var entity))
            {
                return(null);
            }

            if (Math.Abs(entity.X.Value - x) > 0)
            {
                _xLinks.Move(ref entity.X, ref x);
            }

            if (Math.Abs(entity.Y.Value - y) > 0)
            {
                _yLinks.Move(ref entity.Y, ref y);
            }

            Find(ref entity, ref area);

            return(entity);
        }