protected override void Initialize() { this.IsMouseVisible = true; Window.AllowUserResizing = true; camera = new Camera(GraphicsDevice.Viewport); windowBlock = new GameObject(); windowBlock.initializeMovement(new Vector3(0,0,0), new Vector3(0, 0, 0)); topBlock = new GameObject(); topBlock.initializeMovement(new Vector3(0, 0, 0), new Vector3(0, 0, 0)); rightBlock = new GameObject(); rightBlock.initializeMovement(new Vector3(0, 0, 0), new Vector3(0, 0, 0)); leftBlock = new GameObject(); leftBlock.initializeMovement(new Vector3(0, 0, 0), new Vector3(0, 0, 0)); rightCornerBlock = new GameObject(); rightCornerBlock.initializeMovement(new Vector3(0, 0, 0), new Vector3(0, 0, 0)); leftCornerBlock = new GameObject(); leftCornerBlock.initializeMovement(new Vector3(0, 0, 0), new Vector3(0, 0, 0)); porchBlock = new GameObject(); porchBlock.initializeMovement(new Vector3(0, 0, 0), new Vector3(0, 0, 0)); backgroundBlocks = new GameObject(); backgroundBlocks.initializeMovement(new Vector3(0, 100, -4000), new Vector3(0, 0, 0)); player = new GameObject(); player.initializeMovement(new Vector3(0, 0, 0), new Vector3(0, 0, 0)); map1 = new Map(Content, Path.Combine(Content.RootDirectory, "level1.txt"), new Point(100, 100), '*', 'P'); map1.AddRegion('P', player); map1.AddRegion('X', windowBlock); map1.AddRegion('T', topBlock); map1.AddRegion('>', rightBlock); map1.AddRegion('<', leftBlock); map1.AddRegion('E', windowBlock); // enemy map1.AddRegion('B', windowBlock); // boss map1.AddRegion('R', porchBlock); map1.AddRegion('A', leftCornerBlock); map1.AddRegion('C', rightCornerBlock); map1.AddBackground(backgroundBlocks); level1 = new Level(map1); currentGameState = GameState.TitleScreen; base.Initialize(); }
public void Draw(SpriteBatch spriteBatch, Camera camera, GraphicsDevice g) { obj.Position = new Vector3(position.X,position.Y, 0); obj.Draw(camera.ViewMatrix, camera.ProjectionMatrix, g); //BoundingBoxRenderer.Render( //CollisionBox, //g, //camera.ViewMatrix, //camera.ProjectionMatrix, //Collision ? Color.Red : Color.Green); }
public void DrawMap(GameTime gameTime, Camera camera, GraphicsDevice g) { if (activateMap != null) activateMap.Draw(camera, g, Player); }
public void Draw(GameTime gameTime, SpriteBatch spriteBatch, Camera camera, GraphicsDevice g) { Player.Draw(spriteBatch, camera, g); }
private void DrawTiles(Camera camera, GraphicsDevice g, Player p) { Rectangle bgRect = new Rectangle(0, 0, (int)(mapDimensions.X * TileDimensions.X), (int)(mapDimensions.Y * TileDimensions.Y)); for (int j = 0; j < mapDimensions.Y; j++) { for (int i = 0; i < mapDimensions.X; i++) { if (tiles[i, j] != '*') { //look up block type in dictionary and draw the block GameObject tile = tileRegions[tiles[i, j]]; tile.Position = new Vector3(TileDimensions.X * i, TileDimensions.Y * j, 0); ////tron mode tile.Draw(camera.ViewMatrix, camera.ProjectionMatrix, g); //BoundingBox bb = new BoundingBox(new Vector3(tile.Position.X - (int)(60 * .68), tile.Position.Y, -(int)(60 * .68)), new Vector3(tile.Position.X + (int)(80 * .68), tile.Position.Y + (int)(140 * .68), (int)(60 * .68))); //BoundingBoxRenderer.Render(bb, g, camera.ViewMatrix, camera.ProjectionMatrix, p.CollisionBox.Intersects(bb) ? Color.Red : Color.Green); } } } }
public void DrawBackground(Camera camera, GraphicsDevice g) { background.Draw(camera.ViewMatrix, camera.ProjectionMatrix, g); for (int i = -50; i < 150; i++) { BoundingBox bb = new BoundingBox(new Vector3(i * 100, 0, -5000), new Vector3((i * 100) + 50, 0, 0)); BoundingBoxRenderer.Render(bb, g, camera.ViewMatrix, camera.ProjectionMatrix, Color.LightBlue); } }
public void Draw(Camera camera, GraphicsDevice g, Player p) { if (tileRegions.Count == 0) throw new Exception("Tile region must be populated by calling AddRegion"); else { Rectangle bgRect = new Rectangle(0, 0, (int)(mapDimensions.X * TileDimensions.X), (int)(mapDimensions.Y * TileDimensions.Y)); DrawTiles(camera, g, p); } }