public bool StartPlayoffs16(IEnumerable<Player> players) { this.ClearPlayoffs(); StartRound = PlayoffRound.Final_16; topplayers = players.Where(p => p.Active == true).OrderBy(p => p.Place).ToList(); if (topplayers.Count() < 32) return false; topplayers = topplayers.Take(32); Player player01 = topplayers.ElementAt(0); Player player02 = topplayers.ElementAt(1); Player player03 = topplayers.ElementAt(2); Player player04 = topplayers.ElementAt(3); Player player05 = topplayers.ElementAt(4); Player player06 = topplayers.ElementAt(5); Player player07 = topplayers.ElementAt(6); Player player08 = topplayers.ElementAt(7); Player player09 = topplayers.ElementAt(8); Player player10 = topplayers.ElementAt(9); Player player11 = topplayers.ElementAt(10); Player player12 = topplayers.ElementAt(11); Player player13 = topplayers.ElementAt(12); Player player14 = topplayers.ElementAt(13); Player player15 = topplayers.ElementAt(14); Player player16 = topplayers.ElementAt(15); Player player17 = topplayers.ElementAt(16); Player player18 = topplayers.ElementAt(17); Player player19 = topplayers.ElementAt(18); Player player20 = topplayers.ElementAt(19); Player player21 = topplayers.ElementAt(20); Player player22 = topplayers.ElementAt(21); Player player23 = topplayers.ElementAt(22); Player player24 = topplayers.ElementAt(23); Player player25 = topplayers.ElementAt(24); Player player26 = topplayers.ElementAt(25); Player player27 = topplayers.ElementAt(26); Player player28 = topplayers.ElementAt(27); Player player29 = topplayers.ElementAt(28); Player player30 = topplayers.ElementAt(29); Player player31 = topplayers.ElementAt(30); Player player32 = topplayers.ElementAt(31); Final_16_01 = new Game() { Player1Alias = player01.Alias, Player1Id = player01.Id, Player1RaceCorpo = player01.RaceCorpo, Player1RaceRunner = player01.RaceRunner, Player2Alias = player32.Alias, Player2Id = player32.Id, Player2RaceCorpo = player32.RaceCorpo, Player2RaceRunner = player32.RaceRunner, }; Final_16_02 = new Game() { Player1Alias = player16.Alias, Player1Id = player16.Id, Player1RaceCorpo = player16.RaceCorpo, Player1RaceRunner = player16.RaceRunner, Player2Alias = player17.Alias, Player2Id = player17.Id, Player2RaceCorpo = player17.RaceCorpo, Player2RaceRunner = player17.RaceRunner, }; Final_16_03 = new Game() { Player1Alias = player08.Alias, Player1Id = player08.Id, Player1RaceCorpo = player08.RaceCorpo, Player1RaceRunner = player08.RaceRunner, Player2Alias = player25.Alias, Player2Id = player25.Id, Player2RaceCorpo = player25.RaceCorpo, Player2RaceRunner = player25.RaceRunner, }; Final_16_04 = new Game() { Player1Alias = player09.Alias, Player1Id = player09.Id, Player1RaceCorpo = player09.RaceCorpo, Player1RaceRunner = player09.RaceRunner, Player2Alias = player24.Alias, Player2Id = player24.Id, Player2RaceCorpo = player24.RaceCorpo, Player2RaceRunner = player24.RaceRunner, }; Final_16_05 = new Game() { Player1Alias = player04.Alias, Player1Id = player04.Id, Player1RaceCorpo = player04.RaceCorpo, Player1RaceRunner = player04.RaceRunner, Player2Alias = player29.Alias, Player2Id = player29.Id, Player2RaceCorpo = player29.RaceCorpo, Player2RaceRunner = player29.RaceRunner, }; Final_16_06 = new Game() { Player1Alias = player13.Alias, Player1Id = player13.Id, Player1RaceCorpo = player13.RaceCorpo, Player1RaceRunner = player13.RaceRunner, Player2Alias = player20.Alias, Player2Id = player20.Id, Player2RaceCorpo = player20.RaceCorpo, Player2RaceRunner = player20.RaceRunner, }; Final_16_07 = new Game() { Player1Alias = player05.Alias, Player1Id = player05.Id, Player1RaceCorpo = player05.RaceCorpo, Player1RaceRunner = player05.RaceRunner, Player2Alias = player28.Alias, Player2Id = player28.Id, Player2RaceCorpo = player28.RaceCorpo, Player2RaceRunner = player28.RaceRunner, }; Final_16_08 = new Game() { Player1Alias = player12.Alias, Player1Id = player12.Id, Player1RaceCorpo = player12.RaceCorpo, Player1RaceRunner = player12.RaceRunner, Player2Alias = player21.Alias, Player2Id = player21.Id, Player2RaceCorpo = player21.RaceCorpo, Player2RaceRunner = player21.RaceRunner, }; Final_16_09 = new Game() { Player1Alias = player02.Alias, Player1Id = player02.Id, Player1RaceCorpo = player02.RaceCorpo, Player1RaceRunner = player02.RaceRunner, Player2Alias = player31.Alias, Player2Id = player31.Id, Player2RaceCorpo = player31.RaceCorpo, Player2RaceRunner = player31.RaceRunner, }; Final_16_10 = new Game() { Player1Alias = player15.Alias, Player1Id = player15.Id, Player1RaceCorpo = player15.RaceCorpo, Player1RaceRunner = player15.RaceRunner, Player2Alias = player18.Alias, Player2Id = player18.Id, Player2RaceCorpo = player18.RaceCorpo, Player2RaceRunner = player18.RaceRunner, }; Final_16_11 = new Game() { Player1Alias = player07.Alias, Player1Id = player07.Id, Player1RaceCorpo = player07.RaceCorpo, Player1RaceRunner = player07.RaceRunner, Player2Alias = player26.Alias, Player2Id = player26.Id, Player2RaceCorpo = player26.RaceCorpo, Player2RaceRunner = player26.RaceRunner, }; Final_16_12 = new Game() { Player1Alias = player10.Alias, Player1Id = player10.Id, Player1RaceCorpo = player10.RaceCorpo, Player1RaceRunner = player10.RaceRunner, Player2Alias = player23.Alias, Player2Id = player23.Id, Player2RaceCorpo = player23.RaceCorpo, Player2RaceRunner = player23.RaceRunner, }; Final_16_13 = new Game() { Player1Alias = player03.Alias, Player1Id = player03.Id, Player1RaceCorpo = player03.RaceCorpo, Player1RaceRunner = player03.RaceRunner, Player2Alias = player30.Alias, Player2Id = player30.Id, Player2RaceCorpo = player30.RaceCorpo, Player2RaceRunner = player30.RaceRunner, }; Final_16_14 = new Game() { Player1Alias = player14.Alias, Player1Id = player14.Id, Player1RaceCorpo = player14.RaceCorpo, Player1RaceRunner = player14.RaceRunner, Player2Alias = player19.Alias, Player2Id = player19.Id, Player2RaceCorpo = player19.RaceCorpo, Player2RaceRunner = player19.RaceRunner, }; Final_16_15 = new Game() { Player1Alias = player06.Alias, Player1Id = player06.Id, Player1RaceCorpo = player06.RaceCorpo, Player1RaceRunner = player06.RaceRunner, Player2Alias = player27.Alias, Player2Id = player27.Id, Player2RaceCorpo = player27.RaceCorpo, Player2RaceRunner = player27.RaceRunner, }; Final_16_16 = new Game() { Player1Alias = player11.Alias, Player1Id = player11.Id, Player1RaceCorpo = player11.RaceCorpo, Player1RaceRunner = player11.RaceRunner, Player2Alias = player22.Alias, Player2Id = player22.Id, Player2RaceCorpo = player22.RaceCorpo, Player2RaceRunner = player22.RaceRunner, }; final_16_01.DiceSystemTop(topplayers); final_16_02.DiceSystemTop(topplayers); final_16_03.DiceSystemTop(topplayers); final_16_04.DiceSystemTop(topplayers); final_16_05.DiceSystemTop(topplayers); final_16_06.DiceSystemTop(topplayers); final_16_07.DiceSystemTop(topplayers); final_16_08.DiceSystemTop(topplayers); final_16_09.DiceSystemTop(topplayers); final_16_10.DiceSystemTop(topplayers); final_16_11.DiceSystemTop(topplayers); final_16_12.DiceSystemTop(topplayers); final_16_13.DiceSystemTop(topplayers); final_16_14.DiceSystemTop(topplayers); final_16_15.DiceSystemTop(topplayers); final_16_16.DiceSystemTop(topplayers); final_16_01.ScoreChanged += final16_ScoreChanged; final_16_02.ScoreChanged += final16_ScoreChanged; final_16_03.ScoreChanged += final16_ScoreChanged; final_16_04.ScoreChanged += final16_ScoreChanged; final_16_05.ScoreChanged += final16_ScoreChanged; final_16_06.ScoreChanged += final16_ScoreChanged; final_16_07.ScoreChanged += final16_ScoreChanged; final_16_08.ScoreChanged += final16_ScoreChanged; final_16_09.ScoreChanged += final16_ScoreChanged; final_16_10.ScoreChanged += final16_ScoreChanged; final_16_11.ScoreChanged += final16_ScoreChanged; final_16_12.ScoreChanged += final16_ScoreChanged; final_16_13.ScoreChanged += final16_ScoreChanged; final_16_14.ScoreChanged += final16_ScoreChanged; final_16_15.ScoreChanged += final16_ScoreChanged; final_16_16.ScoreChanged += final16_ScoreChanged; return true; }
public bool StartPlayoffs8(IEnumerable<Player> players) { this.ClearPlayoffs(); StartRound = PlayoffRound.Final_8; topplayers = players.Where(p => p.Active == true).OrderBy(p => p.Place).ToList(); if (topplayers.Count() < 16) return false; topplayers = topplayers.Take(16); Player player01 = topplayers.ElementAt(0); Player player02 = topplayers.ElementAt(1); Player player03 = topplayers.ElementAt(2); Player player04 = topplayers.ElementAt(3); Player player05 = topplayers.ElementAt(4); Player player06 = topplayers.ElementAt(5); Player player07 = topplayers.ElementAt(6); Player player08 = topplayers.ElementAt(7); Player player09 = topplayers.ElementAt(8); Player player10 = topplayers.ElementAt(9); Player player11 = topplayers.ElementAt(10); Player player12 = topplayers.ElementAt(11); Player player13 = topplayers.ElementAt(12); Player player14 = topplayers.ElementAt(13); Player player15 = topplayers.ElementAt(14); Player player16 = topplayers.ElementAt(15); Final_8_01 = new Game() { Player1Alias = player01.Alias, Player1Id = player01.Id, Player1RaceCorpo = player01.RaceCorpo, Player1RaceRunner = player01.RaceRunner, Player2Alias = player16.Alias, Player2Id = player16.Id, Player2RaceCorpo = player16.RaceCorpo, Player2RaceRunner = player16.RaceRunner, }; Final_8_02 = new Game() { Player1Alias = player08.Alias, Player1Id = player08.Id, Player1RaceCorpo = player08.RaceCorpo, Player1RaceRunner = player08.RaceRunner, Player2Alias = player09.Alias, Player2Id = player09.Id, Player2RaceCorpo = player09.RaceCorpo, Player2RaceRunner = player09.RaceRunner, }; Final_8_03 = new Game() { Player1Alias = player04.Alias, Player1Id = player04.Id, Player1RaceCorpo = player04.RaceCorpo, Player1RaceRunner = player04.RaceRunner, Player2Alias = player13.Alias, Player2Id = player13.Id, Player2RaceCorpo = player13.RaceCorpo, Player2RaceRunner = player13.RaceRunner, }; Final_8_04 = new Game() { Player1Alias = player05.Alias, Player1Id = player05.Id, Player1RaceCorpo = player05.RaceCorpo, Player1RaceRunner = player05.RaceRunner, Player2Alias = player12.Alias, Player2Id = player12.Id, Player2RaceCorpo = player12.RaceCorpo, Player2RaceRunner = player12.RaceRunner, }; Final_8_05 = new Game() { Player1Alias = player02.Alias, Player1Id = player02.Id, Player1RaceCorpo = player02.RaceCorpo, Player1RaceRunner = player02.RaceRunner, Player2Alias = player15.Alias, Player2Id = player15.Id, Player2RaceCorpo = player15.RaceCorpo, Player2RaceRunner = player15.RaceRunner, }; Final_8_06 = new Game() { Player1Alias = player07.Alias, Player1Id = player07.Id, Player1RaceCorpo = player07.RaceCorpo, Player1RaceRunner = player07.RaceRunner, Player2Alias = player10.Alias, Player2Id = player10.Id, Player2RaceCorpo = player10.RaceCorpo, Player2RaceRunner = player10.RaceRunner, }; Final_8_07 = new Game() { Player1Alias = player03.Alias, Player1Id = player03.Id, Player1RaceCorpo = player03.RaceCorpo, Player1RaceRunner = player03.RaceRunner, Player2Alias = player14.Alias, Player2Id = player14.Id, Player2RaceCorpo = player14.RaceCorpo, Player2RaceRunner = player14.RaceRunner, }; Final_8_08 = new Game() { Player1Alias = player06.Alias, Player1Id = player06.Id, Player1RaceCorpo = player06.RaceCorpo, Player1RaceRunner = player06.RaceRunner, Player2Alias = player11.Alias, Player2Id = player11.Id, Player2RaceCorpo = player11.RaceCorpo, Player2RaceRunner = player11.RaceRunner, }; final_8_01.DiceSystemTop(topplayers); final_8_02.DiceSystemTop(topplayers); final_8_03.DiceSystemTop(topplayers); final_8_04.DiceSystemTop(topplayers); final_8_05.DiceSystemTop(topplayers); final_8_06.DiceSystemTop(topplayers); final_8_07.DiceSystemTop(topplayers); final_8_08.DiceSystemTop(topplayers); final_8_01.ScoreChanged += final8_ScoreChanged; final_8_02.ScoreChanged += final8_ScoreChanged; final_8_03.ScoreChanged += final8_ScoreChanged; final_8_04.ScoreChanged += final8_ScoreChanged; final_8_05.ScoreChanged += final8_ScoreChanged; final_8_06.ScoreChanged += final8_ScoreChanged; final_8_07.ScoreChanged += final8_ScoreChanged; final_8_08.ScoreChanged += final8_ScoreChanged; return true; }
public bool StartPlayoffsFinal(IEnumerable<Player> players) { this.ClearPlayoffs(); StartRound = PlayoffRound.Final; topplayers = players.Where(p => p.Active == true).OrderBy(p => p.Place).ToList(); if (topplayers.Count() < 4) return false; topplayers = topplayers.Take(4); Player player01 = topplayers.ElementAt(0); Player player02 = topplayers.ElementAt(1); Player player03 = topplayers.ElementAt(2); Player player04 = topplayers.ElementAt(3); Final = new Game() { Player1Alias = player01.Alias, Player1Id = player01.Id, Player1RaceCorpo = player01.RaceCorpo, Player1RaceRunner = player01.RaceRunner, Player2Alias = player02.Alias, Player2Id = player02.Id, Player2RaceCorpo = player02.RaceCorpo, Player2RaceRunner = player02.RaceRunner, }; Game3rdPlace = new Game() { Player1Alias = player03.Alias, Player1Id = player03.Id, Player1RaceCorpo = player03.RaceCorpo, Player1RaceRunner = player03.RaceRunner, Player2Alias = player04.Alias, Player2Id = player04.Id, Player2RaceCorpo = player04.RaceCorpo, Player2RaceRunner = player04.RaceRunner, }; final.DiceSystemTop(topplayers); game3rdplace.DiceSystemTop(topplayers); final.ScoreChanged += final_ScoreChanged; game3rdplace.ScoreChanged += final_ScoreChanged; return true; }
public void ClearPlayoffs() { this.startround = PlayoffRound.Final_16; this.topplayers = null; if (final_16_01 != null) final_16_01.ScoreChanged -= final16_ScoreChanged; if (final_16_02 != null) final_16_02.ScoreChanged -= final16_ScoreChanged; if (final_16_03 != null) final_16_03.ScoreChanged -= final16_ScoreChanged; if (final_16_04 != null) final_16_04.ScoreChanged -= final16_ScoreChanged; if (final_16_05 != null) final_16_05.ScoreChanged -= final16_ScoreChanged; if (final_16_06 != null) final_16_06.ScoreChanged -= final16_ScoreChanged; if (final_16_07 != null) final_16_07.ScoreChanged -= final16_ScoreChanged; if (final_16_08 != null) final_16_08.ScoreChanged -= final16_ScoreChanged; if (final_16_09 != null) final_16_09.ScoreChanged -= final16_ScoreChanged; if (final_16_10 != null) final_16_10.ScoreChanged -= final16_ScoreChanged; if (final_16_11 != null) final_16_11.ScoreChanged -= final16_ScoreChanged; if (final_16_12 != null) final_16_12.ScoreChanged -= final16_ScoreChanged; if (final_16_13 != null) final_16_13.ScoreChanged -= final16_ScoreChanged; if (final_16_14 != null) final_16_14.ScoreChanged -= final16_ScoreChanged; if (final_16_15 != null) final_16_15.ScoreChanged -= final16_ScoreChanged; if (final_16_16 != null) final_16_16.ScoreChanged -= final16_ScoreChanged; if (final_8_01 != null) final_8_01.ScoreChanged -= final8_ScoreChanged; if (final_8_02 != null) final_8_02.ScoreChanged -= final8_ScoreChanged; if (final_8_03 != null) final_8_03.ScoreChanged -= final8_ScoreChanged; if (final_8_04 != null) final_8_04.ScoreChanged -= final8_ScoreChanged; if (final_8_05 != null) final_8_05.ScoreChanged -= final8_ScoreChanged; if (final_8_06 != null) final_8_06.ScoreChanged -= final8_ScoreChanged; if (final_8_07 != null) final_8_07.ScoreChanged -= final8_ScoreChanged; if (final_8_08 != null) final_8_08.ScoreChanged -= final8_ScoreChanged; if (final_4_01 != null) final_4_01.ScoreChanged -= final4_ScoreChanged; if (final_4_02 != null) final_4_02.ScoreChanged -= final4_ScoreChanged; if (final_4_03 != null) final_4_03.ScoreChanged -= final4_ScoreChanged; if (final_4_04 != null) final_4_04.ScoreChanged -= final4_ScoreChanged; if (final_2_01 != null) final_2_01.ScoreChanged -= final2_ScoreChanged; if (final_2_02 != null) final_2_02.ScoreChanged -= final2_ScoreChanged; if (final != null) final.ScoreChanged -= final_ScoreChanged; if (game3rdplace != null) game3rdplace.ScoreChanged -= final_ScoreChanged; final_16_01 = null; final_16_02 = null; final_16_03 = null; final_16_04 = null; final_16_05 = null; final_16_06 = null; final_16_07 = null; final_16_08 = null; final_16_09 = null; final_16_10 = null; final_16_11 = null; final_16_12 = null; final_16_13 = null; final_16_14 = null; final_16_15 = null; final_16_16 = null; final_8_01 = null; final_8_02 = null; final_8_03 = null; final_8_04 = null; final_8_05 = null; final_8_06 = null; final_8_07 = null; final_8_08 = null; final_4_01 = null; final_4_02 = null; final_4_03 = null; final_4_04 = null; final_2_01 = null; final_2_02 = null; final = null; game3rdplace = null; NotifyPropertyChanged("Final_16_01"); NotifyPropertyChanged("Final_16_02"); NotifyPropertyChanged("Final_16_03"); NotifyPropertyChanged("Final_16_04"); NotifyPropertyChanged("Final_16_05"); NotifyPropertyChanged("Final_16_06"); NotifyPropertyChanged("Final_16_07"); NotifyPropertyChanged("Final_16_08"); NotifyPropertyChanged("Final_16_09"); NotifyPropertyChanged("Final_16_10"); NotifyPropertyChanged("Final_16_11"); NotifyPropertyChanged("Final_16_12"); NotifyPropertyChanged("Final_16_13"); NotifyPropertyChanged("Final_16_14"); NotifyPropertyChanged("Final_16_15"); NotifyPropertyChanged("Final_16_16"); NotifyPropertyChanged("Final_8_01"); NotifyPropertyChanged("Final_8_02"); NotifyPropertyChanged("Final_8_03"); NotifyPropertyChanged("Final_8_04"); NotifyPropertyChanged("Final_8_05"); NotifyPropertyChanged("Final_8_06"); NotifyPropertyChanged("Final_8_07"); NotifyPropertyChanged("Final_8_08"); NotifyPropertyChanged("Final_4_01"); NotifyPropertyChanged("Final_4_02"); NotifyPropertyChanged("Final_4_03"); NotifyPropertyChanged("Final_4_04"); NotifyPropertyChanged("Final_2_01"); NotifyPropertyChanged("Final_2_02"); NotifyPropertyChanged("Final"); NotifyPropertyChanged("Game3rdPlace"); NotifyPropertyChanged("StartRound"); }
public bool StartPlayoffs4(IEnumerable<Player> players) { this.ClearPlayoffs(); StartRound = PlayoffRound.Final_4; topplayers = players.Where(p => p.Active == true).OrderBy(p => p.Place).ToList(); if (topplayers.Count() < 8) return false; topplayers = topplayers.Take(8); Player player01 = topplayers.ElementAt(0); Player player02 = topplayers.ElementAt(1); Player player03 = topplayers.ElementAt(2); Player player04 = topplayers.ElementAt(3); Player player05 = topplayers.ElementAt(4); Player player06 = topplayers.ElementAt(5); Player player07 = topplayers.ElementAt(6); Player player08 = topplayers.ElementAt(7); Final_4_01 = new Game() { Player1Alias = player01.Alias, Player1Id = player01.Id, Player1RaceCorpo = player01.RaceCorpo, Player1RaceRunner = player01.RaceRunner, Player2Alias = player08.Alias, Player2Id = player08.Id, Player2RaceCorpo = player08.RaceCorpo, Player2RaceRunner = player08.RaceRunner, }; Final_4_02 = new Game() { Player1Alias = player04.Alias, Player1Id = player04.Id, Player1RaceCorpo = player04.RaceCorpo, Player1RaceRunner = player04.RaceRunner, Player2Alias = player05.Alias, Player2Id = player05.Id, Player2RaceCorpo = player05.RaceCorpo, Player2RaceRunner = player05.RaceRunner, }; Final_4_03 = new Game() { Player1Alias = player02.Alias, Player1Id = player02.Id, Player1RaceCorpo = player02.RaceCorpo, Player1RaceRunner = player02.RaceRunner, Player2Alias = player07.Alias, Player2Id = player07.Id, Player2RaceCorpo = player07.RaceCorpo, Player2RaceRunner = player07.RaceRunner, }; Final_4_04 = new Game() { Player1Alias = player03.Alias, Player1Id = player03.Id, Player1RaceCorpo = player03.RaceCorpo, Player1RaceRunner = player03.RaceRunner, Player2Alias = player06.Alias, Player2Id = player06.Id, Player2RaceCorpo = player06.RaceCorpo, Player2RaceRunner = player06.RaceRunner, }; final_4_01.DiceSystemTop(topplayers); final_4_02.DiceSystemTop(topplayers); final_4_03.DiceSystemTop(topplayers); final_4_04.DiceSystemTop(topplayers); final_4_01.ScoreChanged += final4_ScoreChanged; final_4_02.ScoreChanged += final4_ScoreChanged; final_4_03.ScoreChanged += final4_ScoreChanged; final_4_04.ScoreChanged += final4_ScoreChanged; return true; }
private void final2_ScoreChanged(object sender, EventArgs e) { if ((this.final_2_01.Player1Score1 == 0 && this.final_2_01.Player1Score2 == 0 && this.final_2_01.Player2Score1 == 0 && this.final_2_01.Player2Score2 == 0) || (this.final_2_02.Player1Score1 == 0 && this.final_2_02.Player1Score2 == 0 && this.final_2_02.Player2Score1 == 0 && this.final_2_02.Player2Score2 == 0)) return; Final = Game.GetNextPlayoffGame(final_2_01, final_2_02, this.topplayers); Game3rdPlace = new Game(); if (final.Player1Id == final_2_01.Player1Id) { game3rdplace.Player1Alias = final_2_01.Player2Alias; game3rdplace.Player1Id = final_2_01.Player2Id; game3rdplace.Player1RaceCorpo = final_2_01.Player2RaceCorpo; game3rdplace.Player1RaceRunner = final_2_01.Player2RaceRunner; } else { game3rdplace.Player1Alias = final_2_01.Player1Alias; game3rdplace.Player1Id = final_2_01.Player1Id; game3rdplace.Player1RaceCorpo = final_2_01.Player1RaceCorpo; game3rdplace.Player1RaceRunner = final_2_01.Player1RaceRunner; } if (final.Player2Id == final_2_02.Player1Id) { game3rdplace.Player2Alias = final_2_02.Player2Alias; game3rdplace.Player2Id = final_2_02.Player2Id; game3rdplace.Player2RaceCorpo = final_2_02.Player2RaceCorpo; game3rdplace.Player2RaceRunner = final_2_02.Player2RaceRunner; } else { game3rdplace.Player2Alias = final_2_02.Player1Alias; game3rdplace.Player2Id = final_2_02.Player1Id; game3rdplace.Player2RaceCorpo = final_2_02.Player1RaceCorpo; game3rdplace.Player2RaceRunner = final_2_02.Player1RaceRunner; } final.DiceSystemTop(topplayers); game3rdplace.DiceSystemTop(topplayers); final.ScoreChanged += final_ScoreChanged; game3rdplace.ScoreChanged += final_ScoreChanged; }
public void AddPlayer(Player playerToAdd) { IEnumerable<Player> activePlayers = this.PointsTable.Where(p => p.Active == true); //utwórz kombinacje wszystkich gier między graczem dodawanym a innymi for (int indexPlayer1 = 0; indexPlayer1 < activePlayers.Count(); indexPlayer1++) { Player player1 = activePlayers.ElementAt(indexPlayer1); Game game = new Game() { Player1Alias = player1.Alias, Player1Id = player1.Id, Player2Alias = playerToAdd.Alias, Player2Id = playerToAdd.Id, Player1RaceCorpo = player1.RaceCorpo, Player1RaceRunner = player1.RaceRunner, Player2RaceCorpo = playerToAdd.RaceCorpo, Player2RaceRunner = playerToAdd.RaceRunner, }; this.allGames.Add(game); } this.PointsTable.Add(playerToAdd); //dogeneruj BYE jeśli nieparzysta liczba graczy if (activePlayers.Count() % 2 == 1) { //Dla wszystkich foreach (Player player1 in activePlayers) { Game game = new Game() { Player1Alias = player1.Alias, Player1Id = player1.Id, Player1RaceCorpo = player1.RaceCorpo, Player1RaceRunner = player1.RaceRunner, IsBYE = true, }; allGames.Add(game); } //Game gameBYE = new Game() //{ // Player1Alias = playerToAdd.Alias, // Player1Id = playerToAdd.Id, // Player1Race = playerToAdd.Race, // Score = GameScore.Score_BYE, //}; //allGames.Add(gameBYE); } else { //usuń BYE bo już jest parzysta liczba graczy List<Game> gamesToDel = this.allGames.Where(g => g.Player2Id == Guid.Empty && g.IsBYE == true).ToList(); foreach (Game game in gamesToDel) { this.allGames.Remove(game); } } if (Rounds.Count > 0) { bool addToLastRound = playerToAdd.AddPlayerToLastRound; if (addToLastRound) { ObservableCollection<Round> activeRounds = Rounds; Round lastRound = activeRounds[activeRounds.Count - 1]; Game lastGame = lastRound.Games[lastRound.Games.Count - 1]; if (lastGame.IsBYE) { lastGame.IsBYE = false; lastGame.Player2Alias = playerToAdd.Alias; lastGame.Player2Id = playerToAdd.Id; lastGame.Player2RaceCorpo = playerToAdd.RaceCorpo; lastGame.Player2RaceRunner = playerToAdd.RaceRunner; } else { Game game = new Game() { Player1Alias = playerToAdd.Alias, Player1Id = playerToAdd.Id, Player1RaceCorpo = playerToAdd.RaceCorpo, Player1RaceRunner = playerToAdd.RaceRunner, IsBYE = true, Number = lastGame.Number + 1, }; lastRound.Games.Add(game); } } } }
public void ActivatePlayer(Player playerToActivate) { playerToActivate.Active = true; IEnumerable<Player> activePlayers = this.PointsTable.Where(p => p.Active == true); //utwórz kombinacje wszystkich gier między graczem aktywowanym a innymi for (int indexPlayer1 = 0; indexPlayer1 < activePlayers.Count(); indexPlayer1++) { Player player1 = activePlayers.ElementAt(indexPlayer1); if (this.Rounds.Where(r => r.Games.Where(g => (g.Player1Id == player1.Id && g.Player2Id == playerToActivate.Id) || (g.Player2Id == player1.Id && g.Player1Id == playerToActivate.Id)).Count() > 0).Count() > 0) continue; Game game = new Game() { Player1Alias = player1.Alias, Player1Id = player1.Id, Player2Alias = playerToActivate.Alias, Player2Id = playerToActivate.Id, Player1RaceCorpo = player1.RaceCorpo, Player1RaceRunner = player1.RaceRunner, Player2RaceCorpo = playerToActivate.RaceCorpo, Player2RaceRunner = playerToActivate.RaceRunner, }; this.allGames.Add(game); } //dogeneruj BYE jeśli nieparzysta liczba graczy if (activePlayers.Count() % 2 == 1) { foreach (Player player1 in activePlayers) { if (this.Rounds.Where(r => r.Games.Where(g => g.Player1Id == player1.Id && g.Player2Id == Guid.Empty && g.IsBYE == true).Count() > 0).Count() > 0) continue; Game game = new Game() { Player1Alias = player1.Alias, Player1Id = player1.Id, Player1RaceCorpo = player1.RaceCorpo, Player1RaceRunner = player1.RaceRunner, IsBYE = true, }; allGames.Add(game); } } else { //usuń BYE bo już jest parzysta liczba graczy List<Game> gamesToDel = this.allGames.Where(g => g.Player2Id == Guid.Empty && g.IsBYE == true).ToList(); foreach (Game game in gamesToDel) { this.allGames.Remove(game); } } }
/// <summary> /// Generuje kolekcje allGames /// </summary> public void GenerateAllGames() { if (this.rounds.Count > 0) return; IEnumerable<Player> activePlayers = this.PointsTable.Where(p => p.Active == true); this.allGames.Clear(); //utwórz kombinacje wszystkich gier między graczami for (int indexPlayer1 = 0; indexPlayer1 < activePlayers.Count(); indexPlayer1++) { for (int indexPlayer2 = indexPlayer1 + 1; indexPlayer2 < activePlayers.Count(); indexPlayer2++) { Player player1 = activePlayers.ElementAt(indexPlayer1); Player player2 = activePlayers.ElementAt(indexPlayer2); Game game = new Game() { Player1Alias = player1.Alias, Player1Id = player1.Id, Player2Alias = player2.Alias, Player2Id = player2.Id, Player1RaceCorpo = player1.RaceCorpo, Player1RaceRunner = player1.RaceRunner, Player2RaceCorpo = player2.RaceCorpo, Player2RaceRunner = player2.RaceRunner, }; this.allGames.Add(game); } } //dogeneruj BYE jeśli nieparzysta liczba graczy //if (activePlayers.Count() % 2 == 1) //{ foreach (Player player1 in activePlayers) { Game game = new Game() { Player1Alias = player1.Alias, Player1Id = player1.Id, Player1RaceRunner = player1.RaceRunner, Player1RaceCorpo = player1.RaceCorpo, IsBYE = true, }; allGames.Add(game); } //} }
public void RemovePlayer(Player playerToDel) { if (this.Rounds.Count == 0) { this.PointsTable.Remove(playerToDel); this.RefreshPointsTable(); } else { playerToDel.Active = false; } //Usunięcie gier playera List<Game> gamesToDel = this.allGames.Where(g => g.Player1Id == playerToDel.Id || g.Player2Id == playerToDel.Id).ToList(); foreach (Game game in gamesToDel) { this.allGames.Remove(game); } IEnumerable<Player> activePlayers = this.PointsTable.Where(p => p.Active == true); if (activePlayers.Count() % 2 == 0) { //usuń BYE bo już jest parzysta liczba graczy List<Game> byesToDel = this.allGames.Where(g => g.Player2Id == Guid.Empty && g.IsBYE == true).ToList(); foreach (Game game in byesToDel) { this.allGames.Remove(game); } } else { //dodaj bye bo nieparzysta liczba foreach (Player player1 in activePlayers) { if (this.Rounds.Where(r => r.Games.Where(g => g.Player1Id == player1.Id && g.Player2Id == Guid.Empty && g.IsBYE == true).Count() > 0).Count() > 0) continue; Game game = new Game() { Player1Alias = player1.Alias, Player1Id = player1.Id, Player1RaceCorpo = player1.RaceCorpo, Player1RaceRunner = player1.RaceRunner, IsBYE = true, }; allGames.Add(game); } } }
public static Game GetNextPlayoffGameLosers(Game game1, Game game2, IEnumerable<Player> playerslist) { Game gameToRet = new Game(); //Rozpatrzenie pierwszej gry if (game1.Player1Score1 + game1.Player1Score2 < game1.Player2Score1 + game1.Player2Score2) { gameToRet.Player1Alias = game1.Player1Alias; gameToRet.Player1Id = game1.Player1Id; gameToRet.Player1RaceCorpo = game1.Player1RaceCorpo; gameToRet.Player1RaceRunner = game1.Player1RaceRunner; } else if (game1.Player1Score1 + game1.Player1Score2 == game1.Player2Score1 + game1.Player2Score2) { int player1place = Game.GetPlayerPlace(game1.Player1Id, playerslist); int player2place = Game.GetPlayerPlace(game1.Player2Id, playerslist); if (player1place > player2place) { gameToRet.Player1Alias = game1.Player1Alias; gameToRet.Player1Id = game1.Player1Id; gameToRet.Player1RaceCorpo = game1.Player1RaceCorpo; gameToRet.Player1RaceRunner = game1.Player1RaceRunner; } else { gameToRet.Player1Alias = game1.Player2Alias; gameToRet.Player1Id = game1.Player2Id; gameToRet.Player1RaceCorpo = game1.Player2RaceCorpo; gameToRet.Player1RaceRunner = game1.Player2RaceRunner; } } else { gameToRet.Player1Alias = game1.Player2Alias; gameToRet.Player1Id = game1.Player2Id; gameToRet.Player1RaceCorpo = game1.Player2RaceCorpo; gameToRet.Player1RaceRunner = game1.Player2RaceRunner; } //Rozpatrzenie drugiej gry if (game2.Player1Score1 + game2.Player1Score2 < game2.Player2Score1 + game2.Player2Score2) { gameToRet.Player2Alias = game2.Player1Alias; gameToRet.Player2Id = game2.Player1Id; gameToRet.Player2RaceCorpo = game2.Player1RaceCorpo; gameToRet.Player2RaceRunner = game2.Player1RaceRunner; } else if (game2.Player1Score1 + game2.Player1Score2 == game2.Player2Score1 + game2.Player2Score2) { int player1place = Game.GetPlayerPlace(game2.Player1Id, playerslist); int player2place = Game.GetPlayerPlace(game2.Player2Id, playerslist); if (player1place > player2place) { gameToRet.Player2Alias = game2.Player1Alias; gameToRet.Player2Id = game2.Player1Id; gameToRet.Player2RaceCorpo = game2.Player1RaceCorpo; gameToRet.Player2RaceRunner = game2.Player1RaceRunner; } else { gameToRet.Player2Alias = game2.Player2Alias; gameToRet.Player2Id = game2.Player2Id; gameToRet.Player2RaceCorpo = game2.Player2RaceCorpo; gameToRet.Player2RaceRunner = game2.Player2RaceRunner; } } else { gameToRet.Player2Alias = game2.Player2Alias; gameToRet.Player2Id = game2.Player2Id; gameToRet.Player2RaceCorpo = game2.Player2RaceCorpo; gameToRet.Player2RaceRunner = game2.Player2RaceRunner; } return gameToRet; }
public static Game GetNextPlayoffGameWinerLoser(Game gamewinner, Game gameloser, IEnumerable<Player> playerslist) { Game gameToRet = new Game(); //Rozpatrzenie wygranego if (gamewinner.Player1Score1 + gamewinner.Player1Score2 > gamewinner.Player2Score1 + gamewinner.Player2Score2) { gameToRet.Player1Alias = gamewinner.Player1Alias; gameToRet.Player1Id = gamewinner.Player1Id; gameToRet.Player1RaceCorpo = gamewinner.Player1RaceCorpo; gameToRet.Player1RaceRunner = gamewinner.Player1RaceRunner; } else if (gamewinner.Player1Score1 + gamewinner.Player1Score2 == gamewinner.Player2Score1 + gamewinner.Player2Score2) { int player1place = Game.GetPlayerPlace(gamewinner.Player1Id, playerslist); int player2place = Game.GetPlayerPlace(gamewinner.Player2Id, playerslist); if (player1place < player2place) { gameToRet.Player1Alias = gamewinner.Player1Alias; gameToRet.Player1Id = gamewinner.Player1Id; gameToRet.Player1RaceCorpo = gamewinner.Player1RaceCorpo; gameToRet.Player1RaceRunner = gamewinner.Player1RaceRunner; } else { gameToRet.Player1Alias = gamewinner.Player2Alias; gameToRet.Player1Id = gamewinner.Player2Id; gameToRet.Player1RaceCorpo = gamewinner.Player2RaceCorpo; gameToRet.Player1RaceRunner = gamewinner.Player2RaceRunner; } } else { gameToRet.Player1Alias = gamewinner.Player2Alias; gameToRet.Player1Id = gamewinner.Player2Id; gameToRet.Player1RaceCorpo = gamewinner.Player2RaceCorpo; gameToRet.Player1RaceRunner = gamewinner.Player2RaceRunner; } //wypełnienie przegranego if (gameloser.Player1Score1 + gameloser.Player1Score2 < gameloser.Player2Score1 + gameloser.Player2Score2) { gameToRet.Player2Alias = gameloser.Player1Alias; gameToRet.Player2Id = gameloser.Player1Id; gameToRet.Player2RaceCorpo = gameloser.Player1RaceCorpo; gameToRet.Player2RaceRunner = gameloser.Player1RaceRunner; } else if (gameloser.Player1Score1 + gameloser.Player1Score2 == gameloser.Player2Score1 + gameloser.Player2Score2) { int player1place = Game.GetPlayerPlace(gameloser.Player1Id, playerslist); int player2place = Game.GetPlayerPlace(gameloser.Player2Id, playerslist); if (player1place > player2place) { gameToRet.Player2Alias = gameloser.Player1Alias; gameToRet.Player2Id = gameloser.Player1Id; gameToRet.Player2RaceCorpo = gameloser.Player1RaceCorpo; gameToRet.Player2RaceRunner = gameloser.Player1RaceRunner; } else { gameToRet.Player2Alias = gameloser.Player2Alias; gameToRet.Player2Id = gameloser.Player2Id; gameToRet.Player2RaceCorpo = gameloser.Player2RaceCorpo; gameToRet.Player2RaceRunner = gameloser.Player2RaceRunner; } } else { gameToRet.Player2Alias = gameloser.Player2Alias; gameToRet.Player2Id = gameloser.Player2Id; gameToRet.Player2RaceCorpo = gameloser.Player2RaceCorpo; gameToRet.Player2RaceRunner = gameloser.Player2RaceRunner; } return gameToRet; }
private void final_14_ScoreChanged(object sender, EventArgs e) { this.Final_15 = null; if (this.final_14 == null) return; if (this.final_14.Player1Score1 == 0 && this.final_14.Player1Score2 == 0 && this.final_14.Player2Score1 == 0 && this.final_14.Player2Score2 == 0) return; Game game31 = Game.GetNextPlayoffGameWinerLoser(this.final_14, this.final_14, this.topplayers); //jeśli przegrany był również w grze 29 to koniec if (game31.Player2Id == this.final_13.Player1Id || game31.Player2Id == this.final_13.Player1Id) return; else { this.Final_15 = game31; this.Final_15.ScoreChanged += final_15_ScoreChanged; } }
public void ClearPlayoffs() { this.topplayers = null; if (final_01 != null) final_01.ScoreChanged -= final_0104_ScoreChanged; if (final_02 != null) final_02.ScoreChanged -= final_0104_ScoreChanged; if (final_03 != null) final_03.ScoreChanged -= final_0104_ScoreChanged; if (final_04 != null) final_04.ScoreChanged -= final_0104_ScoreChanged; if (final_05 != null) final_05.ScoreChanged -= final_0508_ScoreChanged; if (final_06 != null) final_06.ScoreChanged -= final_0508_ScoreChanged; if (final_07 != null) final_07.ScoreChanged -= final_0508_ScoreChanged; if (final_08 != null) final_08.ScoreChanged -= final_0508_ScoreChanged; if (final_09 != null) final_09.ScoreChanged -= final_0913_ScoreChanged; if (final_10 != null) final_10.ScoreChanged -= final_1011_ScoreChanged; if (final_11 != null) final_11.ScoreChanged -= final_1011_ScoreChanged; if (final_12 != null) final_12.ScoreChanged -= final_12_ScoreChanged; if (final_13 != null) final_13.ScoreChanged -= final_0913_ScoreChanged; if (final_14 != null) final_14.ScoreChanged -= final_14_ScoreChanged; if (final_15 != null) final_15.ScoreChanged -= final_15_ScoreChanged; final_01 = null; final_02 = null; final_03 = null; final_04 = null; final_05 = null; final_06 = null; final_07 = null; final_08 = null; final_09 = null; final_10 = null; final_11 = null; final_12 = null; final_13 = null; final_14 = null; final_15 = null; NotifyPropertyChanged("Final_01"); NotifyPropertyChanged("Final_02"); NotifyPropertyChanged("Final_03"); NotifyPropertyChanged("Final_04"); NotifyPropertyChanged("Final_05"); NotifyPropertyChanged("Final_06"); NotifyPropertyChanged("Final_07"); NotifyPropertyChanged("Final_08"); NotifyPropertyChanged("Final_09"); NotifyPropertyChanged("Final_10"); NotifyPropertyChanged("Final_11"); NotifyPropertyChanged("Final_12"); NotifyPropertyChanged("Final_13"); NotifyPropertyChanged("Final_14"); NotifyPropertyChanged("Final_15"); }
public void ClearPlayoffs() { this.topplayers = null; if (final_01 != null) final_01.ScoreChanged -= final_0108_ScoreChanged; if (final_02 != null) final_02.ScoreChanged -= final_0108_ScoreChanged; if (final_03 != null) final_03.ScoreChanged -= final_0108_ScoreChanged; if (final_04 != null) final_04.ScoreChanged -= final_0108_ScoreChanged; if (final_05 != null) final_05.ScoreChanged -= final_0108_ScoreChanged; if (final_06 != null) final_06.ScoreChanged -= final_0108_ScoreChanged; if (final_07 != null) final_07.ScoreChanged -= final_0108_ScoreChanged; if (final_08 != null) final_08.ScoreChanged -= final_0108_ScoreChanged; if (final_09 != null) final_09.ScoreChanged -= final_0916_ScoreChanged; if (final_10 != null) final_10.ScoreChanged -= final_0916_ScoreChanged; if (final_11 != null) final_11.ScoreChanged -= final_0916_ScoreChanged; if (final_12 != null) final_12.ScoreChanged -= final_0916_ScoreChanged; if (final_13 != null) final_13.ScoreChanged -= final_0916_ScoreChanged; if (final_14 != null) final_14.ScoreChanged -= final_0916_ScoreChanged; if (final_15 != null) final_15.ScoreChanged -= final_0916_ScoreChanged; if (final_16 != null) final_16.ScoreChanged -= final_0916_ScoreChanged; if (final_17 != null) final_17.ScoreChanged -= final_1722_ScoreChanged; if (final_18 != null) final_18.ScoreChanged -= final_1722_ScoreChanged; if (final_19 != null) final_19.ScoreChanged -= final_1722_ScoreChanged; if (final_20 != null) final_20.ScoreChanged -= final_1722_ScoreChanged; if (final_21 != null) final_21.ScoreChanged -= final_1722_ScoreChanged; if (final_22 != null) final_22.ScoreChanged -= final_1722_ScoreChanged; if (final_23 != null) final_23.ScoreChanged -= final_2324_ScoreChanged; if (final_24 != null) final_24.ScoreChanged -= final_2324_ScoreChanged; if (final_25 != null) final_25.ScoreChanged -= final_2526_ScoreChanged; if (final_26 != null) final_26.ScoreChanged -= final_2526_ScoreChanged; if (final_27 != null) final_27.ScoreChanged -= final_2729_ScoreChanged; if (final_28 != null) final_28.ScoreChanged -= final_28_ScoreChanged; if (final_29 != null) final_29.ScoreChanged -= final_2729_ScoreChanged; if (final_30 != null) final_30.ScoreChanged -= final_30_ScoreChanged; if (final_31 != null) final_31.ScoreChanged -= final_31_ScoreChanged; final_01 = null; final_02 = null; final_03 = null; final_04 = null; final_05 = null; final_06 = null; final_07 = null; final_08 = null; final_09 = null; final_10 = null; final_11 = null; final_12 = null; final_13 = null; final_14 = null; final_15 = null; final_16 = null; final_17 = null; final_18 = null; final_19 = null; final_20 = null; final_21 = null; final_22 = null; final_23 = null; final_24 = null; final_25 = null; final_26 = null; final_27 = null; final_28 = null; final_29 = null; final_30 = null; final_31 = null; NotifyPropertyChanged("Final_01"); NotifyPropertyChanged("Final_02"); NotifyPropertyChanged("Final_03"); NotifyPropertyChanged("Final_04"); NotifyPropertyChanged("Final_05"); NotifyPropertyChanged("Final_06"); NotifyPropertyChanged("Final_07"); NotifyPropertyChanged("Final_08"); NotifyPropertyChanged("Final_09"); NotifyPropertyChanged("Final_10"); NotifyPropertyChanged("Final_11"); NotifyPropertyChanged("Final_12"); NotifyPropertyChanged("Final_13"); NotifyPropertyChanged("Final_14"); NotifyPropertyChanged("Final_15"); NotifyPropertyChanged("Final_16"); NotifyPropertyChanged("Final_17"); NotifyPropertyChanged("Final_18"); NotifyPropertyChanged("Final_19"); NotifyPropertyChanged("Final_20"); NotifyPropertyChanged("Final_21"); NotifyPropertyChanged("Final_22"); NotifyPropertyChanged("Final_23"); NotifyPropertyChanged("Final_24"); NotifyPropertyChanged("Final_25"); NotifyPropertyChanged("Final_26"); NotifyPropertyChanged("Final_27"); NotifyPropertyChanged("Final_28"); NotifyPropertyChanged("Final_29"); NotifyPropertyChanged("Final_30"); NotifyPropertyChanged("Final_31"); }