Exemple #1
0
        public void removeTile(int x, int y, int z)
        {
            QTreeNode leaf    = root.getLeafForce(x, y);
            Floor     floor   = leaf.createFloor(z);
            int       offsetX = x & 3;
            int       offsetY = y & 3;

            floor.tiles[offsetX * 4 + offsetY] = null;
        }
Exemple #2
0
        public void setTile(int x, int y, int z, Tile newtile, bool remove = false)
        {
            QTreeNode leaf    = root.getLeafForce(x, y);
            Floor     floor   = leaf.createFloor(z);
            int       offsetX = x & 3;
            int       offsetY = y & 3;

            Tile tile = floor.tiles[offsetX * 4 + offsetY];

            if (newtile != null)
            {
                if (tile != null)
                {
                    newtile.stealExits(tile);
                    //newtile->spawn_count = tile->spawn_count;
                    //newtile->spawn = tile->spawn;
                }
                else
                {
                    tilecount++;
                }
            }
            else if (tile != null)
            {
                if ((tile.spawn_count != 0) || tile.isHouseExit())
                {
                    newtile = new Tile(x, y, z);
                    newtile.stealExits(tile);
                    newtile.spawn_count    = tile.spawn_count;
                    newtile.waypoint_count = tile.waypoint_count;
                    //newtile->spawn = tile->spawn;
                }
                else
                {
                    tilecount--;
                }
            }
            if (remove)
            {
                tile = null;
            }
            floor.tiles[offsetX * 4 + offsetY] = newtile;
        }
Exemple #3
0
        public Tile swapTile(int x, int y, int z, Tile newtile)
        {
            QTreeNode leaf     = root.getLeafForce(x, y);
            Floor     floor    = leaf.createFloor(z);
            int       offset_x = x & 3;
            int       offset_y = y & 3;
            Tile      tile     = floor.tiles[offset_x * 4 + offset_y];

            if (newtile != null)
            {
                if (tile == null)
                {
                    ++tilecount;
                }
                else
                {
                    newtile.stealExits(tile);
                    newtile.spawn_count    = tile.spawn_count;
                    newtile.waypoint_count = tile.waypoint_count;
                    //newtile->spawn = tile->spawn;
                }
            }
            else if (tile != null)
            {
                if ((tile.spawn_count != 0) || tile.isHouseExit())
                {
                    newtile = new Tile(x, y, z);
                    newtile.stealExits(tile);
                    newtile.spawn_count    = tile.spawn_count;
                    newtile.waypoint_count = tile.waypoint_count;
                    //newtile->spawn = tile->spawn;
                }
                else
                {
                    --tilecount;
                }
            }
            Tile oldtile = tile;

            floor.tiles[offset_x * 4 + offset_y] = newtile;
            return(oldtile);
        }