Exemple #1
0
 /// <summary>
 /// Build a road on the board
 /// If you try to build at a position not connected to the newly placed settlement an IllegalBuildPositionException is thrown
 /// If you try to build more than one road an IllegalActionException is thrown
 /// </summary>
 /// <param name="firstTile">The first tile that the road will be along</param>
 /// <param name="secondTile">The second tile that the road will be along</param>
 public void BuildRoad(Edge edge)
 {
     if (roadBuilt) throw new IllegalActionException("Only one road may be built in a turn during the startup");
     if (!settlementBuilt) throw new IllegalActionException("The settlement must be placed before the road");
     int[] array = new int[] { settlementPosition.FirstTile, settlementPosition.SecondTile, settlementPosition.ThirdTile };
     if (!(array.Contains(edge.FirstTile) && array.Contains(edge.SecondTile)))
         throw new IllegalBuildPositionException("The road must be placed next to the settlement");
     roadPosition = edge;
     controller.BuildFirstRoad(player, edge);
     roadBuilt = true;
 }
Exemple #2
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 public GameState PlayRoadBuilding(Edge firstEdge, Edge secondEdge)
 {
     if (!valid) throw new IllegalActionException("Tried to perform an action on an invalid GameAction");
     if (hasPlayedDevCard)
         throw new IllegalActionException("Max one development card can be played each turn");
     hasPlayedDevCard = true;
     return controller.PlayRoadBuilding(player, firstEdge, secondEdge);
 }
Exemple #3
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 public GameState BuildRoad(Edge edge)
 {
     if (!valid) throw new IllegalActionException("Tried to perform an action on an invalid GameAction");
     if (!isAfterDieRoll) throw new IllegalActionException("Tried to build before the die roll");
     return controller.BuildRoad(player, edge);
 }