public virtual void OnStart() { ((Task)this).OnStart(); this._agent = this.Agent; this._navMeshAgent = this._agent != null ? this._agent.NavMeshAgent : (NavMeshAgent)null; this._point = this._agent != null ? this._agent.TargetStoryPoint : (StoryPoint)null; this._missing = Object.op_Equality((Object)this._agent, (Object)null) || Object.op_Equality((Object)this._navMeshAgent, (Object)null) || Object.op_Equality((Object)this._point, (Object)null); if (this._missing) { return; } Vector3?nullable1 = new Vector3?(this._point.Position); this._agent.DestPosition = nullable1; Vector3?nullable2 = nullable1; this._agent.ActivateNavMeshAgent(); this._agent.PlayTutorialDefaultStateAnim(); this.SetDestinationForce(nullable2.Value); }
public virtual void OnStart() { ((Task)this).OnStart(); this._agent = this.Agent; this._point = this._agent != null ? this._agent.TargetStoryPoint : (StoryPoint)null; this._path = new NavMeshPath(); if (this._missing = Object.op_Equality((Object)this._agent, (Object)null) || Object.op_Equality((Object)this._point, (Object)null)) { return; } NavMesh.CalculatePath(this._agent.Position, this._point.Position, this._agent.NavMeshAgent.get_areaMask(), this._path); if (this._missing = this._path.get_status() != 0) { return; } this._targetPoint = this._path.get_corners().GetElement <Vector3>(1); this._agent.Animation.PlayTurnAnimation(this._targetPoint, 1f, Singleton <Resources> .Instance.DefinePack.AnimatorState.IdleStateInfo, false); this._agent.TutorialLocomoCaseID = 100; this._changeTime = Singleton <Resources> .Instance.CommonDefine.Tutorial.WalkToRunTime; }
public virtual TaskStatus OnUpdate() { StoryPoint storyPoint = (StoryPoint)null; if (Singleton <Manager.Map> .IsInstance()) { PointManager pointAgent = Singleton <Manager.Map> .Instance.PointAgent; if (Object.op_Equality((Object)pointAgent, (Object)null)) { return((TaskStatus)1); } Dictionary <int, StoryPoint> storyPointTable = pointAgent.StoryPointTable; if (storyPointTable.IsNullOrEmpty <int, StoryPoint>()) { return((TaskStatus)1); } storyPointTable.TryGetValue(this._pointID, out storyPoint); } this.Agent.TargetStoryPoint = storyPoint; return(Object.op_Equality((Object)storyPoint, (Object)null) ? (TaskStatus)1 : (TaskStatus)2); }
public virtual void OnStart() { ((Task)this).OnStart(); this._agent = this.Agent; this._animation = this._agent.Animation; this._navMeshAgent = this._agent.NavMeshAgent; this._point = this.Agent.TargetStoryPoint; this._loopStateName = string.Empty; this._agent.TutorialCanTalk = false; if (this._missing = Object.op_Equality((Object)this._agent, (Object)null) || Object.op_Equality((Object)this._animation, (Object)null) || Object.op_Equality((Object)this._navMeshAgent, (Object)null) || Object.op_Equality((Object)this._point, (Object)null)) { return; } if (this._adjustAngle) { this.PlayTurnAnimation(); } else { this.PlayIdleAnimation(); } this._agent.DeactivateNavMeshAgent(); }
private void StartMerchantStory0() { if (!Singleton <Manager.Map> .IsInstance()) { return; } Manager.Map instance = Singleton <Manager.Map> .Instance; this.openData.FindLoad("0", -90, 1); this.packData = new CheckEventPointArea.PackData(); this.packData.Init(); this.packData.SetParam((IParams)instance.Merchant.MerchantData, (IParams)instance.Player.PlayerData); this.packData.onComplete = (System.Action)(() => { this.EndMerchantStory0(); this.packData.Release(); this.packData = (CheckEventPointArea.PackData)null; }); instance.Player.PlayerController.ChangeState("Idle"); instance.Merchant.ChangeBehavior(Merchant.ActionType.TalkWithPlayer); MapUIContainer.SetVisibleHUD(false); ObservableExtensions.Subscribe <Unit>((IObservable <M0>)MapUIContainer.FadeCanvas.StartFade(FadeCanvas.PanelType.Blackout, (global::FadeType)0, 2f, true), (System.Action <M0>)(_ => {}), (System.Action)(() => { if (!Singleton <Manager.Map> .IsInstance()) { return; } MapUIContainer.SetVisibleHUD(false); PlayerActor player = Singleton <Manager.Map> .Instance.Player; MerchantActor merchant = Singleton <Manager.Map> .Instance.Merchant; StoryPoint storyPoint = Manager.Map.GetStoryPoint(3); Transform transform1 = !Object.op_Inequality((Object)storyPoint, (Object)null) ? (Transform)null : ((Component)storyPoint).get_transform(); if (Object.op_Inequality((Object)transform1, (Object)null)) { GameObject loop = transform1.FindLoop("player_point"); if (Object.op_Inequality((Object)loop, (Object)null)) { transform1 = loop.get_transform(); } } if (Object.op_Equality((Object)transform1, (Object)null)) { transform1 = Singleton <Manager.Map> .Instance.PlayerStartPoint; } Transform transform2 = transform1; if (Object.op_Inequality((Object)transform2, (Object)null)) { if (((Behaviour)player.NavMeshAgent).get_enabled()) { player.NavMeshAgent.Warp(transform2.get_position()); } else { player.Position = transform2.get_position(); } player.Rotation = transform2.get_rotation(); } AgentActor tutorialAgent = Singleton <Manager.Map> .Instance.TutorialAgent; if (Object.op_Inequality((Object)tutorialAgent, (Object)null)) { if (((Behaviour)tutorialAgent.NavMeshAgent).get_enabled()) { tutorialAgent.NavMeshAgent.Warp(storyPoint.Position); } else { tutorialAgent.Position = storyPoint.Position; } tutorialAgent.Rotation = storyPoint.Rotation; if (tutorialAgent.TutorialType != AIProject.Definitions.Tutorial.ActionType.WaitAtAgit) { tutorialAgent.TargetStoryPoint = storyPoint; tutorialAgent.ChangeTutorialBehavior(AIProject.Definitions.Tutorial.ActionType.WaitAtAgit); } } Transform transform3 = ((Component)merchant.Locomotor).get_transform(); transform3.LookAt(player.Position); Vector3 eulerAngles = transform3.get_eulerAngles(); eulerAngles.x = (__Null)(double)(eulerAngles.z = (__Null)0.0f); transform3.set_eulerAngles(eulerAngles); player.CommCompanion = (Actor)merchant; player.PlayerController.ChangeState("Communication"); if (player.CameraControl.ShotType == ShotType.PointOfView) { ActorCameraControl cameraControl = player.CameraControl; Quaternion rotation = player.Rotation; // ISSUE: variable of the null type __Null y = ((Quaternion) ref rotation).get_eulerAngles().y; cameraControl.XAxisValue = (float)y; player.CameraControl.YAxisValue = 0.5f; } else { ActorCameraControl cameraControl = player.CameraControl; Quaternion rotation = player.Rotation; double num = ((Quaternion) ref rotation).get_eulerAngles().y - 30.0; cameraControl.XAxisValue = (float)num; player.CameraControl.YAxisValue = 0.6f; } // ISSUE: cast to a reference type // ISSUE: explicit reference operation CinemachineBlendDefinition.Style prevStyle = (CinemachineBlendDefinition.Style)(^ (CinemachineBlendDefinition&)ref player.CameraControl.CinemachineBrain.m_DefaultBlend).m_Style; // ISSUE: cast to a reference type // ISSUE: explicit reference operation (^ (CinemachineBlendDefinition&)ref player.CameraControl.CinemachineBrain.m_DefaultBlend).m_Style = (__Null)0; Manager.ADV.ChangeADVCamera((Actor)merchant); // ISSUE: cast to a reference type // ISSUE: explicit reference operation ObservableExtensions.Subscribe <long>(Observable.Take <long>(Observable.Skip <long>((IObservable <M0>)Observable.EveryLateUpdate(), 1), 1), (System.Action <M0>)(_ => (^ (CinemachineBlendDefinition&)ref player.CameraControl.CinemachineBrain.m_DefaultBlend).m_Style = (__Null)prevStyle)); Transform transform4 = ((Component)player.CameraControl.CameraComponent).get_transform(); merchant.SetLookPtn(1, 3); merchant.SetLookTarget(1, 0, transform4); ObservableExtensions.Subscribe <long>(Observable.Take <long>(Observable.SkipWhile <long>(Observable.Skip <long>(Observable.TakeUntilDestroy <long>((IObservable <M0>)Observable.EveryUpdate(), (Component)player), 1), (Func <M0, bool>)(_ => player.CameraControl.CinemachineBrain.get_IsBlending())), 1), (System.Action <M0>)(_ => Singleton <MapUIContainer> .Instance.OpenADV(this.openData, (IPack)this.packData))); })); }