public VacuumEnvironment() { Random r = new Random(); envState = new VacuumEnvironmentState( 0 == r.nextInt(2) ? LocationState.Clean : LocationState.Dirty, 0 == r.nextInt(2) ? LocationState.Clean : LocationState.Dirty); }
public VacuumEnvironment() { Random r = new Random(); envState = new VacuumEnvironmentState( 0 == r.nextInt(2) ? LocationState.Clean : LocationState.Dirty, 0 == r.nextInt(2) ? LocationState.Clean : LocationState.Dirty); }
public VacuumEnvironment(LocationState locAState, LocationState locBState) { envState = new VacuumEnvironmentState(locAState, locBState); }
public VacuumEnvironment(LocationState locAState, LocationState locBState) { envState = new VacuumEnvironmentState(locAState, locBState); }