protected virtual void OnAimTemplateTreeStatusChanged(object sender, StatusChangedEventArgs e)
 {
     if (AimTemplateTreeStatusChanged != null)
         AimTemplateTreeStatusChanged(sender, e);
 }
 private void OnAimTemplateTreeStatusChanged(object sender, StatusChangedEventArgs e)
 {
     if (AimTemplateTreeStatusChanged != null)
         AimTemplateTreeStatusChanged(sender, e);
 }